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Free games online , Free game online Friv , friv 2 , friv 3 , friv 4 , friv 5 cubefield bubble shooter , bubbles shooter Boys Games Care Games Cartoons Games Celebrity Games Christmas Games Disney Games Dora Games Dress Up Games Fantasy Games Jobs Games Kissing Games Little girls Games Mario Games Music Games Nails Games Quizzes Games Skill Games Spongebob Games Tom and Jerry Games bubbles shooter 1 bubble shooter 2 bubble shooter 3 bubble shooter 4 bubble shooter 5 bubble shooter 6
Thứ Sáu, 5 tháng 10, 2012
Baked Apples with Ice Cream
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| bubble shooter |
Baked Apples with Ice Cream
Description
What is your favorite part of the meal? Well, mine is dessert! We at GirlGaming.com love sweet stuff! Have you ever had baked apples with ice cream? They are simply delicious! The combination of warm apples mixed with cold ice cream is just irresistible! Learn how to make these on your own and see how tasty they can become! Follow the instructions and in the end, you can place the dessert wherever you like. Baked apples and ice cream...here we come!Instructions
Find the objects and make the foodKeywords:
Banana Pancake Cooking
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| cubefield |
Banana Pancake Cooking
Description
Cook some delicious banana pancakes in this fun breakfast cooking game. Make the batter, cook the pancakes and finally decorate the pancakes for your final presentation.Keywords:
Asparagus Salad with Shrimp
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| Friv |
Asparagus Salad with Shrimp
Description
Learn this delicious Asparagus Salad with Shrimp recipe and prepare yourself to surprise you family members. Enjoy the wonderful recipe!Instructions
Use mouse to interact.Keywords:
Asian Lemon Chicken
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| Friv |
Asian Lemon Chicken
Description
Asian style lemon chicken is popular in the world. Many people, especially mothers, all want to learn how to do it. Now we will teach you to do and you will have a very delicious dish!Instructions
Use the mouse to play.Keywords:
Thứ Hai, 24 tháng 9, 2012
Cool Boy
Game Info - Before, guys used
the 'rough' look, but now with the 'metrosexual' look in style, guys are
taking better care of themselves. It's better this way, right?
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Fairly OddParents: Guts 'n' Glory
Game Info - Wanda was swalled by
Pappy, and now she's stuck in his incredibly gross digestive system!
Cosmo can't seem to wish her out, so it's up to Timmy to go microscopic
and rescue her!
Game controls - Arrow keys to move.
Ctrl key to punch.
Space bar to kick.
Mouse click to grab and throw.
Game controls - Arrow keys to move.
Ctrl key to punch.
Space bar to kick.
Mouse click to grab and throw.
Duck Dodgers Planet 8 from Upper Mars Mission 3
Game Info - Find the martian's attack plan.
Game controls - Arrow Keys - Move.
CTRL Key - Attack.
Spacebar - Use Elevator.
Game controls - Arrow Keys - Move.
CTRL Key - Attack.
Spacebar - Use Elevator.
Cowgirl Makeover
Game Info - Create a genuine
cowgirl look for our model without giving up style. You can choose the
skin tone, the most appropriate makeup, the clothing you like best and
your favourite hairdo.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Chronicles Of Raynor
Game Info - Fight your way
against waves of attacking soldiers in this action side scroll shooter
game. Collect the bullets to reload your weapons, the drugs to restore
your health, and be careful of mines.
Game controls - Use mouse to aim and shoot.
Use arrow keys or WASD keys to move.
1-7 to change weapon directly.
Space bar to switch weapon,
Game controls - Use mouse to aim and shoot.
Use arrow keys or WASD keys to move.
1-7 to change weapon directly.
Space bar to switch weapon,
Speed Racer
Game Info - Race around 3 different tracks as you try to get 1st place against the CPU players.
Game controls - Up Arrow Key - Accelerate.
Left / Right Arrow Keys - Steer.
Down Arrow Key - Brake.
Shift Key - Jump.
Spacebar - Use Weapon.
Game controls - Up Arrow Key - Accelerate.
Left / Right Arrow Keys - Steer.
Down Arrow Key - Brake.
Shift Key - Jump.
Spacebar - Use Weapon.
Hero
Game Info - This cool sideview
game is a combat against evil guys, so you can finally meet their boss
and slay him down! Make sure you finish all his helpers first.
Game controls - W, A, S, D - Move.
J - Attack.
K - Jump.
U - Special Attack.
Game controls - W, A, S, D - Move.
J - Attack.
K - Jump.
U - Special Attack.
Hulk Smash Up
Game Info - Hulk is on a RAMPAGE. Destroy all buildings!
Game controls - Arrow key for movement Ctrl to jump Space to punch
Game controls - Arrow key for movement Ctrl to jump Space to punch
Bloody Blades
Game Info - Kill as much evil ninjas as you can before they kill you!
Game controls - Arrow keys for movement A to attack S to speed D to defend Hold A for a Magic Ball Attack
Game controls - Arrow keys for movement A to attack S to speed D to defend Hold A for a Magic Ball Attack
Ninja Guiji
Game Info - Use your sneak attacks to gut unsuspecting ninjas. Fight others in a turn based attacks. Explore.
Game controls - Arrow Keys - Move / Attack.
Spacebar - Speed Boost.
Game controls - Arrow Keys - Move / Attack.
Spacebar - Speed Boost.
Thứ Tư, 12 tháng 9, 2012
Winx Hidden Hearts
Game Info - Find all hearts for as fast as you can in order to receive more score points.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Najib Dressup
Game Info - Najib's closet is extensive and includes some clothes that are just for Christmas.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Bedroom Makeover
Game Info - Choose a bed, carpet, lamp and design for your bedroom, the way you like it!
Game controls - Use the mouse to click on the accessories you would like to decorate your room with.
Game controls - Use the mouse to click on the accessories you would like to decorate your room with.
Perfect Hair 2
Game Info - You have to make all the teen stars look great but watch out, they are pretty picky about their hairstyles.
Game Info - You have to make all the teen stars look great but watch out, they are pretty picky about their hairstyles.
Game Info - You have to make all the teen stars look great but watch out, they are pretty picky about their hairstyles.
Dress Up Hello Kitty
Game Info - Dress up Hello Kitty as a power ranger, gangster, nerd, princess, and many many more! Have fun this with one, i know i did!
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Thứ Sáu, 7 tháng 9, 2012
Nini Style Mina's New Room
Game Info - Style the cute kitten from the block.
Game controls - This game is played with mouse only.
Game Info - Decorate Mina's new room.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Game Info - Decorate Mina's new room.
Game controls - This game is played with mouse only.
Red Dragon
Game Info - You are the red
dragon and you must shoot up all different kinds of opponents before
they bring you down. Choose from a wide array of weapons to use.
Game controls - Mouse - Move, aim and shoot.
1,2,3,4,5,6 - Choose weapon.
Game controls - Mouse - Move, aim and shoot.
1,2,3,4,5,6 - Choose weapon.
School Bag Dressup
Game Info - Dress her up in a student uniform with a lovely bag before she go to school.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Bridezilla
Game Info - Today is a very
special day for our friend and your job as her stylist is that she be
prettier than ever at her wedding. The dress is very important but you
have a lot of details to complete the look.
Game controls - This game is played with mouse only.
Game controls - This game is played with mouse only.
Dress Up Stitch Artillery Tower
Game Info - Stitch has some wacky outfits! So go and help him dress!
Game controls - Use Mouse to interact.
Game Info - You are a lone soldier on an old defense tower, use reinforcements and weapons to hold off as long as you can!
Game controls - Mouse - Aim / Shoot.
Spacebar - Reload.
Z - Air Strike.
1-7 - Switch Guns.
Game controls - Use Mouse to interact.
Game Info - You are a lone soldier on an old defense tower, use reinforcements and weapons to hold off as long as you can!
Game controls - Mouse - Aim / Shoot.
Spacebar - Reload.
Z - Air Strike.
1-7 - Switch Guns.
Thứ Tư, 29 tháng 8, 2012
Papa Smurf Puzzle Sketch A Match - Smurfs
Description
A new Puzzle Game, including Papa Smurf .Let's see if you could complete the puzzle.Instructions
Use the mouse for play this funny game!Description
Sketch a line with your mouse connecting two or more of the same items.Instructions
Sketch a line with your mouse connecting two or more of the same items.Greedy's Bakeries Smurf Mario and Smurfs
Description
Help Greedy to catch the food using the left and right arrow keys. You lose a life each time some food hits the ground. You win a life when you catch a bonus. You have a maximum of four lives.Instructions
Use the arrows to move.Description
Are you a small little man who must pass through the world of spells to save his girlfriend? If you are, you have to jump over your enemies and get rid of them.Instructions
use arrow keys to playTheater Kissing Vanessa Hot Hawaii Trip Village Kissing
Description
Click the mouse button to kiss while no one is looking. Make it safe to go next level by filling up K-meter.Instructions
this game is played with the mouse only.Description
Vanessa Hudgens decided to show off more than just her bikini body while vacationing in Oahu, Hawaii. She has been having plenty of fun on their getaway, frolicking on the beach and showing some love with her boyfriend Austin Butler. Make the Vanessa and Butler to kiss passionately without getting caught by anyone as otherwise you will lose a life. Just make them kiss watchfully to fill the kissing loader within specified time duration in each level.Instructions
Use mouse to play this game.Description
James and Laura are having their first mini break weekend away! James decided to take Laura camping to a beautiful Scottish Village, though Laura wasn't to happy about the camping she sees that it comes with extra benefits! Lots of kissing, cuddles and picnics in beautiful meadows, do be careful not to be seen though, the Village locals are a nosey bunch and won't approve haha!Instructions
Use MouseThe Farmer's Daughter The Power Couple
Description
Every harvest season brings with it a variety of strong-armed farmer boys to Maggie's farm, and although she hardly has enough time to get to know them, Marco has made a point to make his way back to the farm to see Maggie again. Let their romance bloom like this year's crops!Instructions
Use your mouse to click on and start this couple kissing.Description
This all-star celebrity couple has been getting nothing but good news since they started dating. Jay-Z and Beyonce were already both incredible successful music moguls, and now their love has spread throughout the music world into a little bundle of joy. Avoid the gawkers and the paparazzi in this fun celebrity kissing game!Instructions
Use your mouse to click on the couple to start them kissing. Let go of the mouse to avoid the paparazzi and citizens staring.Skating Kiss Snow Kiss Fun Sparkling Kisses
Description
It's Christmas time, and you need to kiss your girlfriend to win her heart.Instructions
Use Mouse To Play.Description
Snowman and snowwoman celebrating New Year by kissing each other. Have a fun kissing game!Instructions
Use the mouse to play, try not to get caughtDescription
Every time this couple kisses, they see fireworks. Help make this the most romantic 4th-of-July kiss the town has ever seen!Instructions
Hold your left mouse button to kiss, leave it when someone is coming near youRomantic Kissing Sinking Ship Kiss
Description
Romantic Kissing is a very nice kissing game. This couple, Jack and Kate, are in love and they want to kiss, but nobody should see them doing it. You have to watch the other people and let the couple know when somebody is about to see. A fun kissing game for girls, and it has some very beautiful scenery in various levels. Can you complete all the levels? Use your mouse button and click on the couple to kiss. Stop kissing by releasing the button.Instructions
Use the mouse.Description
The ship may be sinking, but a good captain knows that he'll have to stay on the boat until all the passengers are off the boat. And a romantic knows that the best time to steal a kiss is when everyone's focused on staying alive! Kiss your love and then jump off this sinking ship!Instructions
Use your mouse to click on and to start kissing this troubled couple.Pedal Boat Kissing Romantic Couple Kiss
Description
Pedal Boat Kissing is one of the most beautiful kissing games, in which two lovers spend their weekend together on a boat in the middle of the lake, where they want to kiss constantly. You must help them to do this, but avoid the curious glances that pass through the area, like the two people in a pedal boat, the fisherman, and the man who walks by the boat on the lake. Be very careful and attentive.Instructions
Use mouse to play this game.Description
Help the lovely couple kiss each other without getting noticed by the guy play with his computer. Complete all the levels successfully and win the game.Instructions
this game is played with the mouse only.Mina's Kissing Office Kissing Parachute Kissing
Description
Mina and her boyfriend are kissing. Help them to do that without getting caught.Instructions
Use the mouse to play. click to kissDescription
Do you think office is the better place for kiss? Unfortunately a young couple where in mood to kiss, but the office is full of people with toddlers, so kissing is forbidden. The only solution is to sneak out and kiss without being seen by anybody. Do you think you could help them? Your attention is highly appreciated in this fun kissing game.Instructions
Use mouse to play this game.Description
A nice young couple is in love but they are in seperate balloons. Bring the heart of the guy to his girlfriend so they are together. You have to be careful because otherwise the balloons will hit each other and crash.Instructions
Use your mouseMeeting Kissing Merry Christmas Kiss
Description
The two lovely couple just finished their meeting, as they're relax and want to kiss each other.Help this lovely couple kiss without getting noticed by the girl behind. Complete all the levels successfully and win the game.Instructions
use the mouse to play game.Description
It's Christmas Time, and you need to kiss your girlfriend to win her heart.Instructions
Use mouse to play.Library Kiss Magic Kissing
Description
Kiss your girl and avoid not to get caught by your classmate in the library.Instructions
mouse left click to kiss.Description
Today is a magical day! You must defend the castle from the evil skeletons. Kissing your boyfriend will help generate bombs to stop the skeletons!Instructions
In the gameThứ Tư, 22 tháng 8, 2012
4x4 Monster 2
Description
Drive a big monster truck over mountains, cars and other obstacles while keeping your truck balanced.Instructions
Use arrow keys to drive and balance the truck.4x4 ATV
Description
You have to drive your ATV on a very rough terrain. The road is full of rocks and if you hit them at full speed you`ll flip. Stay alert, because there are a lot of elevators and is very difficult to stay on them. Try to reach the finish as fast as you can.Instructions
Use arrow keys3D Urban Madness
Description
Drive in this amazing 3D urban race! Choose awesome cars and compete in all the tracks available.Instructions
Use Arrows to play3D Truck Mission
Description
Drive your truck on a highway and try to avoid other cars. Your mission is to find and destroy all your enemies with your missiles. You can protect your car from getting damaged by collecting shields on the track, or repair your damaged car. Your goal is to destroy your enemies and reach your destination.Instructions
Use arrow keys3D Rally Fever
Description
Rally Fever is a new online 3D car game. Collect money and upgrade your car. Get better acceleration! Go at top speed, but the most important skill is handling. Ken Block would be proud of what you are doing in this incredible car game!Instructions
Arrows to move, Shift to start NITRO, Esc to exit game, M to mute and P tu PAUSEThứ Năm, 9 tháng 8, 2012
Stochastic
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How to Play:
Arrow Keys = Move AroundSpace = Teleport
X = Transparant
Nuts and Scrap
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How to Play:
Up/Down arrows = Move up/down Left/Right arrows = Brake/AccelerateMonster Run
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How to Play:
Mouse = Move & ShootPick up the power-ups and avoid the enemies for as long as possible. When your power bar is full, you can click to explode enemies near you. Between levels, spend the money you earn on upgrades.
Attention Hog
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How to Play:
The pig will follow your mouse, sharing the love with anyone close by. Fill their hearts to gold to get to the next round, and eat all the food for upgrades, but don't touch the bacon!Animal Arcade
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How to Play:
Left/Right arrows = Move left/right Down arrow = Stay still on the floor Spacebar = JumpThứ Bảy, 14 tháng 7, 2012
Wandering Knight
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How to Play:
Mouse = AttackBattle your foes with a skillful combination of swordsmanship and elemental combat spells.
Toribash
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How to Play:
With your mouse, click on the red robot's joints to choose which body part to move and then press Spacebar to execute the movement.Crazy Games
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How to Play:
Using your mouse, select options, then buy upgrades to improve your bot's battle power.Crazy Push Off
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How to Play:
Single player controls: Arrow keys = Walk Spacebar = Push/use weapon P = Pause 2-Player controls: Player 1: Arrow keys = Walk Enter = Push/use weapon Player 2: WASD = Walk Spacebar = Push/use weaponCapoeira
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How to Play:
W/Arrow key Up = move up.S/Arrow key Down = move down.
A/Arrow key Left = move left.
D/Arrow key Right = move right.
G/Numpad 5 = punch 1.
H/Numpad 6 = punch 2.
V/Numpad 2 = kick 1.
B/Numpad 3 = kick 2.
Thứ Sáu, 13 tháng 7, 2012
Football a Track
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How to Play:
Use the mouse to play this game.Super Soccer
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How to Play:
Arrow keys = move/kick Spacebar = jump/head-butt the ballTiny Soccer
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How to Play:
Arrow keys = Move Left mouse button = tackle/kickGoal Shooting Master
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How to Play:
Arrows = Position targetSpace = Select shot power and style
Hit Space when the hand is on the highlighted bar for the most powerful shot. Click on the book for extra power and on the jar to block the goalkeeper.
Thứ Tư, 4 tháng 7, 2012
Stick BMX Madness
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How to Play:
Up/Down = Accelerate/BrakeLeft/Right = Balance
X = Recover from Fall
Z = Turn Around
P = Pause
Stickman Freeride
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How to Play:
Left/Right = Speed Up/Slow DownUp or Space = Jump
Up/Down = Ride Thermals (>lvl 6)
Cross the frozen wasteland, collecting soap bubbles without getting tripped up by any pointy icicles or icy ravines. There’s no going back, so be sure to remember the best way forward!
Bmx Extreme
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How to Play:
Arrow key up = move forward Arrow key down = side flip Arrow key left = back flip Z = superman flip C = batman flip X = rotate wheelBMX Master
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How to Play:
Up/Down = Forward/ReverseLeft/Right = Lean back/forward
Enter = Turn around
1-8 = Stunts
Max Adrenalin
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How to Play:
Left/Right = MoveUp = Ring Bell
Space = Jump/Stunt
Scare the birds with the bell or you'll crash.
Wild Ride
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How to Play:
Use the mouse to play this game.Game info: Dare Devil
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How to Play:
Arrow key up = accelerate Arrow key down = break Arrow key left = lean left Arrow key right = lean right A, S, D = tricksWheelie Car
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How to Play:
Arrow key left = lean backward Arrow key right = lean forward Arrow key up = accelerate Arrow key down = breakBMX Pro Style
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How to Play:
Arrow key up = forward Arrow key down = backward Arrow key right = lean up Arrow key left = lean down Z = rear brake X = front brake Q, W, E, A, S, D = tricksThứ Sáu, 22 tháng 6, 2012
Meez
Unleash your style and hangout with your friends in Meez Nation! Chill
out, chat, watch videos and listen to music. Express yourself with
custom animations (ie. dougie, scream, rockout) and change your look
often with 1,000’s of items to choose from!
Math Blaster
Adopt and raise a rare Monster Mutt to help you defend the galaxy as an
elite member of the Blaster team! Together, you can travel to distant
planets, battle galactic enemies and discover new alien races! Join all
the fun today!
Chủ Nhật, 10 tháng 6, 2012
Jasmine and Her Dog
Mô tả game: Use your mouse to do each task. Let your dog be the judge.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Max Dirt Bike 2
Mô tả game: Ready for
more of the pure tilty bike stuff? We've got it! Outfit your rider and
bike in your favorite colors and get tilty, baby!
Điều khiển game: Up/Down for gas/brake. Left/Right for tilties.
Điều khiển game: Up/Down for gas/brake. Left/Right for tilties.
Sears Arrival Concert
Mô tả game: Why just go back to school when you can Arrive? Rock Out with brand new songs, and prep yourself for Arrival!
Điều khiển game: Press keys when the icons cross the bottom of the screen or use the keyboard to play the game.
Điều khiển game: Press keys when the icons cross the bottom of the screen or use the keyboard to play the game.
Stickman Madness 3 - Stronghold
Mô tả game: Keep the stickmen from reaching your base as you shoot them. Upgrade to new weapons and more.
Điều khiển game: Use mouse to aim and shoot.
Điều khiển game: Use mouse to aim and shoot.
Lolita Fashion Girl
Mô tả game: Lolita is a fashion subculture that originated from Japan. Help dress up this lolita girl before it is too late!
Điều khiển game: Use Mouse to interact.
Điều khiển game: Use Mouse to interact.
Ragdoll Invaders
Mô tả game: Ragdoll
Invaders
Hordes of alien spaceships are invading the little ragdoll's planet. But
you are not defenseless! Armed with dual chaingun-arms, you will have
to destroy the invaders one after the other, while avoiding their
crossfire.
While tough, it is possible to beat all seven levels and save earth.
Điều khiển game: Move with the arrow keys and fire with the spacebar. P: pauze game S: sound on/off Clear all seven levels and save the planet with your dual chaingun-arms!
Điều khiển game: Move with the arrow keys and fire with the spacebar. P: pauze game S: sound on/off Clear all seven levels and save the planet with your dual chaingun-arms!
Thứ Bảy, 9 tháng 6, 2012
Hidden Numbers - Tarzan
Mô tả game: Explore the image and find the hidden numbers.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Jelly Ice Cream
Mô tả game: In this
game you are making ice creams for kids. The kids will show you the ice
cream they want. Pay attention what cone or plate, how many balls of
what colors and what dressings they want.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Image Disorder Lucy Hale
Mô tả game: This
Bionic Woman sis has got the beauty and the brains to turn any guy's
head. And now that's she's just legal, we get to gawk a bit more.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Cake Deco
Mô tả game: Play this
cool decorating game and make the slice of cake to look great for the
visitors you are expecting to come over. Once you are done decorating
the cake write a message for your loved ones.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Eye-Catching Accessories
Mô tả game: Try some eye catching accessories with eye popping clothes
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Image Disorder Kristen Stewart
Mô tả game: Reorder one of the most prettiest face in Hollywood today.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Thứ Tư, 6 tháng 6, 2012
Ice Walls
Mô tả game: Punch your way through ice walls! This game is seriously addictive! Make sure your timing is accurate on breaking the ice.
Điều khiển game: Click the left mouse to launch a punch.
Điều khiển game: Click the left mouse to launch a punch.
Yummy Food Memory Challenge
Mô tả game: Pizza,
Burger, Hot Dog, Chinese, Thai etc tens of yummy foods are waiting for
you. Just engage yourself with this beautiful memory games to feel the
taste of these foods at one place.
Điều khiển game: This game is played by mouseonly.
Điều khiển game: This game is played by mouseonly.
Highway Pursuit 2
Mô tả game: Protect
your stolen armored car with a storm of lead! Blast your pursuers, and
increase the heat of your firepower with heavy upgrades!
Điều khiển game: Use mouse to aim and shoot. Q to switch weapons. R to reload. Space bar for grenades.
Điều khiển game: Use mouse to aim and shoot. Q to switch weapons. R to reload. Space bar for grenades.
Mall Mania
Mô tả game: You just
bought a mall center and now you are going to fill it with the best
stores to attract as many customers as possible. Use the money you earn
to upgrade your stores and modify the environment so your mall attracts
more clients, who will increase your revenues. Good luck!
Điều khiển game: This game is played with mouse only
Điều khiển game: This game is played with mouse only
Ark of Treasure
Mô tả game: Use your Match-3 powers to discover priceless relics from ancient civilizations!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Tessa's Winter Boots
Mô tả game: This is a
part of the Tessa series. Tessa is going to town with her friend Eva,
for some shopping. It's snowing, so they want to buy beautiful and warm
boots to keep their feet warm. Can you help them find the most gorgeous
boots? After a lot of shopping, Tessa and Eva would like to go to have a
drink. I think they'd like to order a hot chocolate. Could you prepare
this for them?
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
My Neighbor Totoro - Hidden Objects
Mô tả game: Find out the objects displayed below, which are hidden in the image. Find them in short time to score more.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Summer BBQ Cooking
Mô tả game: Your task
is to cook a delicious BBQ for your friends today. They all want to have
fun at this party and they are all dying to taste your BBQ.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Tessa's New Home
Mô tả game: This is
the fifth part of the Tessa series. Tessa is very happy, because she can
move into her new home! It's a home with four rooms. A large living
room, a beautiful kitchen, a bathroom with everything you can whish and a
romantic bedroom. Can you help her to make Tessa's house of Tessa a
beautiful and happy place?
Điều khiển game: This game is played with mouse only.
Dress Up Vampire
Mô tả game: Dress this cute Vampire before she sucks the life into you.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Image Disorder Taylor Swift
Mô tả game: Re-arrange the tiles to complete the lovely face of Taylor.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Image Disorder Miley Cyrus
Mô tả game: Arrange the tiles complete the Miley's image.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Chủ Nhật, 3 tháng 6, 2012
World Wars
Mô tả game: Take the world by force! Battle 1 to 7 opposing armies, wage war and strategize your way to Victory!
Điều khiển game: Mouse control; select your unit and the unit to attack.
Điều khiển game: Mouse control; select your unit and the unit to attack.
Tricky Duck Volleyball
Mô tả game: Hit the volleyball onto your opponents side and keep it from hitting your side.
Điều khiển game: Left / Right Arrow Keys - Move. Spacebar - Serve / Hit Ball. Z, X, C, V - Trick Moves.
Điều khiển game: Left / Right Arrow Keys - Move. Spacebar - Serve / Hit Ball. Z, X, C, V - Trick Moves.
Fashion Is Unique
Mô tả game: This
pretty lady has got the best clothes to enhance her beauty further.
Choose from among a wide selection of clothes and enjoy!
Điều khiển game: Mouse - To interact.
Điều khiển game: Mouse - To interact.
Adamas
Mô tả game: A match
three Game with exciting levels to challenge your brain.Clear Three or
more jewels of the same color by swapping with mouse.You have to clear
the highlighted jewels to play the next level. Watch out the Timer !
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Kiss Rush
Mô tả game: Show each other some loving' without getting caught by the chef.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Cake Creations 2
Mô tả game: Play this
fun Cake Creation 2 game and learn how to make a princess cake, a guitar
cake and a purse cake! It may sound hard, but you will find the process
easy and fun! Just let your imagination and decoration skills guide you
and you'll be so proud of what will come out of your hands. Enjoy
playing this cooking and decoration game for girls.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Thứ Sáu, 1 tháng 6, 2012
Fashion Brands Dressup
Mô tả game: Help her pick the most fashionable clothes of all.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Stolen Art
Mô tả game: Using your
awesome photographic memory, analyze paintings and their originals to
find out if they are genuine or counterfeit. Stolen Art is an elegant
“Spot the Differences” game wrapped in a dialog based story presentation
using a light humorous tone. Analyze paintings inspired by different
artists like Picasso, Miro and Kandinsky.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Sim Taxi New York
Mô tả game: Time to
explore the streets of New York! Could there be a better way to do this
than driving a yellow cab? Pick up your passengers and take them where
they want to go, or collect coins in the streets. Keep an eye on your
fuel meter and steer clear from the police. Enjoy your new taxi driver
career!
Điều khiển game: Use the arrow keys to move your taxi. Press R to change the radio station and H to sound the horn. Press the space bar to refuel, when you're at the fuel station.
Điều khiển game: Use the arrow keys to move your taxi. Press R to change the radio station and H to sound the horn. Press the space bar to refuel, when you're at the fuel station.
Grandma's Kitchen 8
Mô tả game: Grandma expects her special guests for tonight. Why don't you get in the kitchen to help her for a quick and elegant table?
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Ariel's Pearl Hunt
Mô tả game: Ariel is
hunting for pearls in the seabed. Help her pick them up in this game
similar to snake. Choose a difficulty level and start playing. Be
careful not to collide with the beads collected.
Điều khiển game: Use Arrow Keys to move.
Điều khiển game: Use Arrow Keys to move.
Hidden Objects-Study Room
Mô tả game: It s the
time to use your observing skills to discover the hidden objects in
Study Room pictures. Find the hidden objects in short duration to get
high score. Avoid clicking wrongly as otherwise you will lose 20 seconds
in given time duration. Good luck and have fun!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Chủ Nhật, 11 tháng 3, 2012
Words With Friends helped save a man's life thousands of miles away
With a hilarious surprise spot on Saturday Night Live, you and I both know that Words With Friends doesn't need any more press. (Alec Baldwin has certainly done his part in throwing Zynga's word game under the limelight.) But this gem is just too good to pass up: Words With Friends helped save an Australian man's life ... all the way from Blue Springs, Mo., Ozarks First reports. Seriously.
Blue Springs woman Beth Legler was playing a Words With Friends match with a buddy from down under she met years ago through random matchmaking, Georgie Fletcher. During the match, she told Beth that her husband, Simon, wasn't feeling well. As Georgie described her husband's symptoms to Beth, she in turn told her husband, Larry, who happens to be a doctor. Based on what he heard, Larry told Simon (through their wives, we imagine) that he should go to the hospital immediately.
It turned out that Simon had a 99 percent blockage in his heart that, if he hadn't gone to an emergency room that very day, might have killed him. "I've gotta buy that man a beer, he saved my life...I'd really like to put my arms around him and give him a big squeeze," Simon told KCTV 5 News. And here you thought Words With Friends was just another social game. Fine, so what if it still is, but dawww.
[Via Mashable]
Have you had a similar connection in a social game? Do you think there is anything about Words With Friends specifically that spurs these interesting connections?
Blue Springs woman Beth Legler was playing a Words With Friends match with a buddy from down under she met years ago through random matchmaking, Georgie Fletcher. During the match, she told Beth that her husband, Simon, wasn't feeling well. As Georgie described her husband's symptoms to Beth, she in turn told her husband, Larry, who happens to be a doctor. Based on what he heard, Larry told Simon (through their wives, we imagine) that he should go to the hospital immediately.
It turned out that Simon had a 99 percent blockage in his heart that, if he hadn't gone to an emergency room that very day, might have killed him. "I've gotta buy that man a beer, he saved my life...I'd really like to put my arms around him and give him a big squeeze," Simon told KCTV 5 News. And here you thought Words With Friends was just another social game. Fine, so what if it still is, but dawww.
[Via Mashable]
Have you had a similar connection in a social game? Do you think there is anything about Words With Friends specifically that spurs these interesting connections?
This cutesy iPhone game is somehow connected to Habbo Hotel
We think it's safe to say there's no thematic connection here. Sulake, Finnish creator of social game/online community Habbo Hotel, has announced Niko, a free-to-play (sort of) iPhone and iPad game set to launch on the App Store Jan. 19. In Niko, players control a small, dog-like creature named--what else?--Niko by both platforming and slinging the little bugger through obstacles.
Sulake tells us that Niko, which will feature six free levels up front and 22 more for $1.99, makes full use of the iPhone 4 and 4S's Retina Display graphics as well as multi-touch controls. It's up to Niko to save his friends from the mysterious Otherworld, where they've been held captive by monstrous creatures. And whaddya know, that plot is just loose enough to allow for some insane-looking play through even goofier levels.
And how is it connected to Sulake's Habbo Hotel, again, you ask? Well, we're told that Niko players will be able to earn special items by playing the game that can be unlocked in their own little slice of Habbo Hotel. (We're guessing it works with an account log-in.) Anyway, what matters is that, at least based on the trailer below, Niko looks like a blast. But we'll find that out for sure next week, now won't we?
Are you impressed by or excited about Niko? Is it smart for Sulake to get into mobile games as a means for promoting its biggest property?
Sulake tells us that Niko, which will feature six free levels up front and 22 more for $1.99, makes full use of the iPhone 4 and 4S's Retina Display graphics as well as multi-touch controls. It's up to Niko to save his friends from the mysterious Otherworld, where they've been held captive by monstrous creatures. And whaddya know, that plot is just loose enough to allow for some insane-looking play through even goofier levels.
And how is it connected to Sulake's Habbo Hotel, again, you ask? Well, we're told that Niko players will be able to earn special items by playing the game that can be unlocked in their own little slice of Habbo Hotel. (We're guessing it works with an account log-in.) Anyway, what matters is that, at least based on the trailer below, Niko looks like a blast. But we'll find that out for sure next week, now won't we?
Are you impressed by or excited about Niko? Is it smart for Sulake to get into mobile games as a means for promoting its biggest property?
Backyard Monsters sets Facebook ablaze with Inferno expansion
Backyard Monsters, social game maker Kixeye's pride and joy with 2.3 million monthly players, will take players deep, deep underground starting now. The developer announced Backyard Monsters: Inferno, the first full-on expansion update for its flagship social game on Facebook. Inferno introduces a new storyline (and a new villain) that sends players into the depths of their world.
Players enter the lair of Moloch, a seriously gruesome-looking beast. Ignore the fact that the monster is entirely naked save for a cape that he insists to wear. That thing looks intense. (And how is he holding that bloody skull with hooves for hands?) At any rate, players must venture deep into Moloch's lair to establish and fortify a base camp through which they'll take the fight to this hoof-handed, bone-winged slithering beast ... thing.
Whoever handles Backyard Monsters' character design: Just keep doing what you do, seriously. "Our users are fanatical about Backyard Monsters, so we wanted to give them an entirely new realm to wreak havoc in," executive producer David Scott said in a statement. "Not only have we created a whole new world to explore, but we've added a slew of new monsters and buildings...and there's a whole lot more to come in the next several weeks."
Gallery: Backyard Monsters: Inferno on Facebook
While the Backyard Monsters play style is largely unchanged with this release, Kixeye promises that a slew of new features are on the way, including Monster Fossils, synchronous maps and new Monster Champions. And if those features are anywhere near as badass as how these beasties look, then consider us sold.
Click here to play Backyard Monsters: Inferno on Facebook Now >
Are you a Backyard Monsters fan, and if so are you psyched for this content? What do you think of the strategy genre on Facebook on the whole?
Players enter the lair of Moloch, a seriously gruesome-looking beast. Ignore the fact that the monster is entirely naked save for a cape that he insists to wear. That thing looks intense. (And how is he holding that bloody skull with hooves for hands?) At any rate, players must venture deep into Moloch's lair to establish and fortify a base camp through which they'll take the fight to this hoof-handed, bone-winged slithering beast ... thing.
Whoever handles Backyard Monsters' character design: Just keep doing what you do, seriously. "Our users are fanatical about Backyard Monsters, so we wanted to give them an entirely new realm to wreak havoc in," executive producer David Scott said in a statement. "Not only have we created a whole new world to explore, but we've added a slew of new monsters and buildings...and there's a whole lot more to come in the next several weeks."
Gallery: Backyard Monsters: Inferno on Facebook
While the Backyard Monsters play style is largely unchanged with this release, Kixeye promises that a slew of new features are on the way, including Monster Fossils, synchronous maps and new Monster Champions. And if those features are anywhere near as badass as how these beasties look, then consider us sold.
Click here to play Backyard Monsters: Inferno on Facebook Now >
Are you a Backyard Monsters fan, and if so are you psyched for this content? What do you think of the strategy genre on Facebook on the whole?
Tetris Battle hits the Arena for new real-time multiplayer mode this year
Is it really surprising that Tetris Battle is one of the best Facebook games of 2011? It's goddam Tetris. The game, created by Honolulu, Hawaii-based Tetris Online, enjoys around 3.1 million daily players. And, according to Inside Social Games (ISG), the studio plans to see that number skyrocket to between 5 and 10 million this year alone. How? Well, new play modes like Tetris Arena might help with that.
Tetris Arena is a play mode within the overarching Tetris Battle that allows players to go head-to-head in real time, using the same playing pieces at all times. Arena has been in closed beta testing with the game's most dedicated fans for some time, and Tetris Online has told ISG that it expects to let the play mode go live as early as Q2 2012, or between April and June. And, oddly enough considering the platform, Tetris Online is targeting the core gamer crowd with Arena.
This mode will be the first in Tetris Battle (and ISG says the first period) to feature a global leaderboard. With global recognition on the line, the company hopes that the Tetris Arena leaderboards will attract the "hardcore" Tetris fans to the game to prove they're the best. Keeping in line with its name, Arena will also have a live spectator mode. Players can check out the Tetris Battle Twitter page to find the password needed to access Tetris Arena within Tetris Battle on Facebook. We'll see whether Facebook becomes the new tournament grounds for Tetris sometime after April (fat chance).
Are you a Tetris Battle fan already? Do you think Tetris Arena could turn Tetris Battle into the official spot for tournament-level Tetris play?
Tetris Arena is a play mode within the overarching Tetris Battle that allows players to go head-to-head in real time, using the same playing pieces at all times. Arena has been in closed beta testing with the game's most dedicated fans for some time, and Tetris Online has told ISG that it expects to let the play mode go live as early as Q2 2012, or between April and June. And, oddly enough considering the platform, Tetris Online is targeting the core gamer crowd with Arena.
This mode will be the first in Tetris Battle (and ISG says the first period) to feature a global leaderboard. With global recognition on the line, the company hopes that the Tetris Arena leaderboards will attract the "hardcore" Tetris fans to the game to prove they're the best. Keeping in line with its name, Arena will also have a live spectator mode. Players can check out the Tetris Battle Twitter page to find the password needed to access Tetris Arena within Tetris Battle on Facebook. We'll see whether Facebook becomes the new tournament grounds for Tetris sometime after April (fat chance).
Are you a Tetris Battle fan already? Do you think Tetris Arena could turn Tetris Battle into the official spot for tournament-level Tetris play?
The Godfather: Five Families update gobbles up Greenwich Village
"Hey you, ya don't need Greenwich Village or anything, do ya? Well, don't mind if we do." We're paraphrasing, but that's basically what the families in Kabam's The Godfather: Five Families said when they sauntered into Prohibition Era Greenwich Village. But Kabam didn't update its most recent strategy social game on Google+ with just a new neighborhood. Oh no, when mafiosi hit up new stomping grounds, they do it in style.
Along with the new neighborhood to conquer comes a new estate view for players to enjoy along with new racket buildings to construct and a new consigliere to guide players in their efforts to subvert work with their fellow mobsters. Kabam makes it known that new neighborhoods mean more resources, but more importantly more places to build their mafia army. Of course, players can now attack both friends and enemies using the hired guns from both of their neighborhoods.
Better yet, players can take full advantage of running two neighborhoods by sharing the resources between them. Kabam provides the example of a player's main neighborhood running low on cement. It's as simple as sending cement delivery trucks from Greenwich Village over to your main neighborhood to stock up. While it doesn't sound as if this major update brings many groundbreaking new features, it's a matter of scale. Just be thankful the real mafia doesn't exist to scale anymore. Or do they?
Are you a fan of The Godfather: Five Families? Do you think this content is enough to keep you going in the game for longer?
Along with the new neighborhood to conquer comes a new estate view for players to enjoy along with new racket buildings to construct and a new consigliere to guide players in their efforts to subvert work with their fellow mobsters. Kabam makes it known that new neighborhoods mean more resources, but more importantly more places to build their mafia army. Of course, players can now attack both friends and enemies using the hired guns from both of their neighborhoods.
Better yet, players can take full advantage of running two neighborhoods by sharing the resources between them. Kabam provides the example of a player's main neighborhood running low on cement. It's as simple as sending cement delivery trucks from Greenwich Village over to your main neighborhood to stock up. While it doesn't sound as if this major update brings many groundbreaking new features, it's a matter of scale. Just be thankful the real mafia doesn't exist to scale anymore. Or do they?
Are you a fan of The Godfather: Five Families? Do you think this content is enough to keep you going in the game for longer?
Thứ Sáu, 9 tháng 3, 2012
Kabam brings studio led by ex-Star Wars game maker to the social side
The "social" is strong with this one. (And that fills our cheesy joke quota for the day.) Kabam, the San Francisco-based creator of strategy social games like Edgeworld, has acquired Fearless Studios for an undisclosed amount. While the latter was gobbled up before it even released a game, Kabam appears confident in it's ability to usher the company into the 3D age of social games.
"Their skills in game design, emerging technologies and proficiency in making the transition from 2D to 3D on consoles mesh perfectly with Kabam's strategy," Kabam CEO Kevin Chou said in a release. "We'll significantly strengthen our industry leadership as the online gaming market transitions to higher fidelity, 3D gameplay with our acquisition of Fearless Studios."
The entire Fearless Studio team--led by founders Haden Blackman and Cedrick Collomb--will join Kabam in its San Francisco office. Blackman's best known for his contributions to LucasArts, namely the Star Wars: The Force Unleashed series for consoles. At one time, Fearless Studios had six games in the works, though none of them saw release.
Whether Kabam will pick those games up is unknown save for one: Kabam's VP of brand marketing and communications, Ted Simon, told Inside Social Games that the company will not resume development on an unannounced horror game. Kabam still isn't interested in console games, but rather using Fearless' 3D expertise to bring more visually-impressive social games to social networks like Hives and VZNet. Between this 3D push and bringing its games to the desktop, Kabam looks to up the ante where "hardcore" games are concerned.
[Image Credit: DesignYouTrust]
Are you a fan of Kabam's games on Facebook? Do you think 3D will eventually take on social game platforms?
"Their skills in game design, emerging technologies and proficiency in making the transition from 2D to 3D on consoles mesh perfectly with Kabam's strategy," Kabam CEO Kevin Chou said in a release. "We'll significantly strengthen our industry leadership as the online gaming market transitions to higher fidelity, 3D gameplay with our acquisition of Fearless Studios."
The entire Fearless Studio team--led by founders Haden Blackman and Cedrick Collomb--will join Kabam in its San Francisco office. Blackman's best known for his contributions to LucasArts, namely the Star Wars: The Force Unleashed series for consoles. At one time, Fearless Studios had six games in the works, though none of them saw release.
Whether Kabam will pick those games up is unknown save for one: Kabam's VP of brand marketing and communications, Ted Simon, told Inside Social Games that the company will not resume development on an unannounced horror game. Kabam still isn't interested in console games, but rather using Fearless' 3D expertise to bring more visually-impressive social games to social networks like Hives and VZNet. Between this 3D push and bringing its games to the desktop, Kabam looks to up the ante where "hardcore" games are concerned.
[Image Credit: DesignYouTrust]
Are you a fan of Kabam's games on Facebook? Do you think 3D will eventually take on social game platforms?
Watch Mario punt a Gamecube, personally deliver your Wii U
Yes, Nintendo's earnings for early 2012 are down, thanks to a late-to-start 3DS and (arguably) the mobile gaming explosion. With that, the Kyoto, Japan-based company looks to the upcoming Wii U to bring it back into the black. But what if Super Mario himself delivered each and every Wii U console--and every future piece of Nintendo hardware, for that matter? Now, that'd be something.
Thanks to Taiwan's Next Media Animation TV, we all can now live out that fantasy. NMATV has posted a video describing the recent news in the most creepy if briefly hilarious way possible. Watch Mario cry under the weight of an old Game Boy, watch Mario punt a Gamecube and watch Mario suck money from old folks' pockets with a vacuum. Heck, even watch NMATV make wide claims like "the 3DS makes people sick," based on studies. Trust us, it'll be a blast:
Would you like to get all of your video game news this way? Do you plan on picking up a Wii U when it hits, Mario delivery or not?
Thanks to Taiwan's Next Media Animation TV, we all can now live out that fantasy. NMATV has posted a video describing the recent news in the most creepy if briefly hilarious way possible. Watch Mario cry under the weight of an old Game Boy, watch Mario punt a Gamecube and watch Mario suck money from old folks' pockets with a vacuum. Heck, even watch NMATV make wide claims like "the 3DS makes people sick," based on studies. Trust us, it'll be a blast:
Would you like to get all of your video game news this way? Do you plan on picking up a Wii U when it hits, Mario delivery or not?
The Sims Social A Very Shy Belle Quest: How to finish it fast
Now that you've had your Delusions of Grandeur in The Sims Social, it's time to move on to the next and final quest of Marie Antoinette Week. Playfish threw players a fast one this week with this quest, but thankfully it's relatively simple to complete. It's called "A Very Shy Belle," and rewards players with a sweet-looking fountain to decorate your yard with. Here's how to finish this 10 day-long quest fast and get your fountain ASAP:
A Very Shy Belle
Acquire Petite Belle Marie Doll
Acquire Petite Belle Martine Doll
Acquire Petite Belle Jeane Doll
Before even attempting this quest, it's recommended that you complete the Delusions of Grandeur quest line. To get the Belle Marie Doll, you must purchase it from the in-game Shop for 1,050 Social Points. The Belle Martine Doll will be rewarded to players that complete the "Create Signature Scent" skill using the Elegance Perfume Table, which costs 7,500 in the Shop. (Read: You can skip the other skills to complete this task.) Finally the Belle Jeane Doll is a reward for finishing Delusions of Grandeur. See?
However, you'll have to build the Belle Marie Doll, which requires eight Ice, three Light Boxes and eight Paints. You can request Ice from friends through general News Feed posts. Luckily, you can earn Light Boxes by performing skill actions with either the Comic Art Drafting Board or the DraftBlast Artboard, and Paint can come from leveling up Art Skill using any Easel. After completing Delusions of Grandeur, that fountain will be yours in no time.
[Source and Image Credit: Aude06]
Have you completed A Very Shy Belle yet in The Sims Social? What tips might you have to finish it even faster?
A Very Shy Belle
Acquire Petite Belle Marie Doll
Acquire Petite Belle Martine Doll
Acquire Petite Belle Jeane Doll
Before even attempting this quest, it's recommended that you complete the Delusions of Grandeur quest line. To get the Belle Marie Doll, you must purchase it from the in-game Shop for 1,050 Social Points. The Belle Martine Doll will be rewarded to players that complete the "Create Signature Scent" skill using the Elegance Perfume Table, which costs 7,500 in the Shop. (Read: You can skip the other skills to complete this task.) Finally the Belle Jeane Doll is a reward for finishing Delusions of Grandeur. See?
However, you'll have to build the Belle Marie Doll, which requires eight Ice, three Light Boxes and eight Paints. You can request Ice from friends through general News Feed posts. Luckily, you can earn Light Boxes by performing skill actions with either the Comic Art Drafting Board or the DraftBlast Artboard, and Paint can come from leveling up Art Skill using any Easel. After completing Delusions of Grandeur, that fountain will be yours in no time.
[Source and Image Credit: Aude06]
Have you completed A Very Shy Belle yet in The Sims Social? What tips might you have to finish it even faster?
Report: Facebook readies IPO filing, looks to make up to $10 billion
That's, like, ten thousand millions, right? Anyway, Facebook could file for its long-awaited initial public offering (IPO) as early as next Wednesday, according to The Wall Street Journal (WSJ), choosing Morgan Stanley as its lead underwriter. Here's the clincher: According to "people familiar with the matter," the social network looks to be valued between $75 and $100 billion.
And you thought the Zynga IPO was huge for a tech company. However, the timing for the filing is still a discussion, according to WSJ's nameless sources. Facebook looks to make up $10 billion from the IPO alone, WSJ reports, but both the social network and Morgan Stanley declined to comment.
Facebook going public would only further solidify its dominance as a social gaming platform, and it wouldn't be surprising to see a nice chunk of that $10 billion go toward social game efforts. Why? We can't imagine how much Facebook makes from its 30 percent cut of all Facebook Credits, but recent reports put it in the $470 million range. So yeah, definitely expect Facebook to throw some more cash social games.
[Image Credit: Huffington Post]
Are you surprised by how much Facebook reportedly looks to make? What do you think this will mean for Facebook games in the future?
And you thought the Zynga IPO was huge for a tech company. However, the timing for the filing is still a discussion, according to WSJ's nameless sources. Facebook looks to make up $10 billion from the IPO alone, WSJ reports, but both the social network and Morgan Stanley declined to comment.
Facebook going public would only further solidify its dominance as a social gaming platform, and it wouldn't be surprising to see a nice chunk of that $10 billion go toward social game efforts. Why? We can't imagine how much Facebook makes from its 30 percent cut of all Facebook Credits, but recent reports put it in the $470 million range. So yeah, definitely expect Facebook to throw some more cash social games.
[Image Credit: Huffington Post]
Are you surprised by how much Facebook reportedly looks to make? What do you think this will mean for Facebook games in the future?
Report: The Sims Social maker Playfish loses GM to venture capital firm
Actually, this sort of thing isn't all that uncommon in the games and tech world. Just ask Bing Gordon. TechCrunch reports that Playfish London GM and VP John Earner will leave the company and join venture capital firm Accel (a Playfish investor) as an entrepreneur in residence. Nameless sources reportedly tipped TechCrunch off, but no replacement for Earner was mentioned.
Earner joined Playfish in 2008 as its first game producer, went on to see games like Pet Society and Restaurant City launch and ultimately the $400 million acquisition of the studio by EA in late 2009. The Playfish alumnus's crown jewel, however, is The Sims Social, EA and Playfish's most successful and impressive social game to date.
However, the game has sadly been in sharp decline since late fall 2011, with 22 million monthly and 3.9 million daily players, according to AppData. That said, The Sims Social is still one of the top five games on Facebook, so it's safe to say that Earner would be leaving Playfish on a high note. At this point, the only remaining Playfish founder is CEO Kristian Segerstrale.
EA has lost executives left and right this past year, most recently EVP of business development Barry Cottle to Zynga. If it turns out the Earner has left Playfish, it's unknown who would replace him. Regardless, now that the social game maker has struck gold once, you can bet it'll stick around to see if it can strike twice.
[Via Inside Social Games]
Are you a fan of Playfish's games? What do you think this will mean for the studio if it goes down?
Earner joined Playfish in 2008 as its first game producer, went on to see games like Pet Society and Restaurant City launch and ultimately the $400 million acquisition of the studio by EA in late 2009. The Playfish alumnus's crown jewel, however, is The Sims Social, EA and Playfish's most successful and impressive social game to date.
However, the game has sadly been in sharp decline since late fall 2011, with 22 million monthly and 3.9 million daily players, according to AppData. That said, The Sims Social is still one of the top five games on Facebook, so it's safe to say that Earner would be leaving Playfish on a high note. At this point, the only remaining Playfish founder is CEO Kristian Segerstrale.
EA has lost executives left and right this past year, most recently EVP of business development Barry Cottle to Zynga. If it turns out the Earner has left Playfish, it's unknown who would replace him. Regardless, now that the social game maker has struck gold once, you can bet it'll stick around to see if it can strike twice.
[Via Inside Social Games]
Are you a fan of Playfish's games? What do you think this will mean for the studio if it goes down?
Glu Mobile releases Small Street for iPhone, consider Tiny Tower flattered
Small Street for iPhone
The (Tiny Tower) Clone Wars have begun. Glu Mobile, best known for iPhone hits like Gun Bros., has unleashed Small Street onto the Canadian App Store for iPhone and iPad through its Glu Games label. And whaddya know, this free-to-play mobile looks a helluva lot like NimbleBit's Tiny Tower ... but sideways. It may sound like a stretch, but not according to TouchArcade.
Small Street, which is in the middle of testing on the Canadian App Store, employs the same concept found in Tiny Tower. Players build up a street with residences, businesses and citizens to inhabit them. Players then stock and sell goods through the buildings to raise enough cash for even more buildings to line the street. Screen shots of the street simulator display management windows that do look quite similar to NimbleBit's Tiny Tower.
However, you can see where this sort of "cloning" can easily become a slippery slope situation. While the similarities between both the play hooks and the design/art of Zynga's recently Canadian-tested Dream Heights and Tiny Tower are unmistakable, Small Street is more similar in its play mechanics than anything. Regardless, it's clear that (all three of) Tiny Tower could easily become the next "Ville" of mobile gaming. But whose fault is that, and is it a good or bad thing?
Canadians: Click here to download Small Street for iPhone Now >
Have you tried Small Street for yourself yet? What do you think of this potential trend in mobile gaming?
The (Tiny Tower) Clone Wars have begun. Glu Mobile, best known for iPhone hits like Gun Bros., has unleashed Small Street onto the Canadian App Store for iPhone and iPad through its Glu Games label. And whaddya know, this free-to-play mobile looks a helluva lot like NimbleBit's Tiny Tower ... but sideways. It may sound like a stretch, but not according to TouchArcade.
Small Street, which is in the middle of testing on the Canadian App Store, employs the same concept found in Tiny Tower. Players build up a street with residences, businesses and citizens to inhabit them. Players then stock and sell goods through the buildings to raise enough cash for even more buildings to line the street. Screen shots of the street simulator display management windows that do look quite similar to NimbleBit's Tiny Tower.
However, you can see where this sort of "cloning" can easily become a slippery slope situation. While the similarities between both the play hooks and the design/art of Zynga's recently Canadian-tested Dream Heights and Tiny Tower are unmistakable, Small Street is more similar in its play mechanics than anything. Regardless, it's clear that (all three of) Tiny Tower could easily become the next "Ville" of mobile gaming. But whose fault is that, and is it a good or bad thing?
Canadians: Click here to download Small Street for iPhone Now >
Have you tried Small Street for yourself yet? What do you think of this potential trend in mobile gaming?
Chủ Nhật, 4 tháng 3, 2012
Scene It? Daily prods your pop culture chops on Facebook, iPhone, Android
No longer will you be out of the loop when someone at a party quotes The Godfather 3. (Seriously, who even watched that one?) Screenlife, the creators of the hit Scene It? pop culture trivia board games, has launched a cross-platform social game for Facebook, iPhone and Android devices. It's called Scene It? Daily, and it allows players to start and finish trivia puzzle across devices.
"For example, begin playing a celebrity-themed quiz on your mobile device during the commute to work, and finish it up on Facebook once you get to the office," Screenlife explained in a statement. "Or try beating the TV quiz sitting at home on the couch."
The reason for the "Daily" moniker is that the game will be updated, well, daily with new questions across about movies, music, TV and celebrities. The game features a single log-in for each player across all devices, and a unified leader board to aspire to (or dominate).
And while in-game, players can take advantage of streak bonuses for answering multiple questions correctly in a row, and three different power-ups to gain competitive advantage. Now I guess I have no excuse for not knowing what Taylor Swift wore to the Grammys last night ... or something like that.
Scene It? Daily
Click here to play Scene It? Daily on Facebook Now >
[Image Credit: Screenlife]
Are you Scene It? or pop culture fanatic? Do you think this will be the next big thing on Facebook and mobile?
"For example, begin playing a celebrity-themed quiz on your mobile device during the commute to work, and finish it up on Facebook once you get to the office," Screenlife explained in a statement. "Or try beating the TV quiz sitting at home on the couch."
The reason for the "Daily" moniker is that the game will be updated, well, daily with new questions across about movies, music, TV and celebrities. The game features a single log-in for each player across all devices, and a unified leader board to aspire to (or dominate).
And while in-game, players can take advantage of streak bonuses for answering multiple questions correctly in a row, and three different power-ups to gain competitive advantage. Now I guess I have no excuse for not knowing what Taylor Swift wore to the Grammys last night ... or something like that.
Scene It? Daily
Click here to play Scene It? Daily on Facebook Now >
[Image Credit: Screenlife]
Are you Scene It? or pop culture fanatic? Do you think this will be the next big thing on Facebook and mobile?
Play Facebook games on your iPad with iSwifter ... for $2.99 a month
Wait, but aren't Facebook games supposed to be free? Why yes, yes they are. But thanks to iSwifter, an iPad app with a $2.99 monthly subscription, you can play Flash-based Facebook games right on your 10-inch tablet. (Seriously, what can't you do on that thing?)
VentureBeat reports that Youweb chairman Peter Relan, the financial incubator for iSwifter, revealed at the GamesBeat conference in San Francisco that 500 thousand Facebook gamers are paying for the app. And we're willing to bet (five bucks?) that those 500 thousand players are of the same 3 percent companies like Zynga rely on to buy their digital goods like Farm Cash and new Sheep patterns.
Considering 40 percent of all games played through iSwifter are Zynga games, according to VentureBeat, we'll take that five dollars now. The most popular games on iSwifter are CityVille and Empires & Allies--what a surprise.
iSwifter for iPad
The app converts what would be mouse clicks on standard PCs into touches in real time, meaning what you're playing within iSwifter is actually the game on Facebook. However, you must be constantly connected to a WiFi source in order to play Facebook games through the app. With all of these stipulations--and a subscription fee at that--it looks like some hardcore social gamers will stop at nothing to play their favorite games on the go.
[Image Credit: InterArtix]
Would you pay a monthly fee to play Facebook games on the go? What social game can you simply not for to come to mobile devices?
VentureBeat reports that Youweb chairman Peter Relan, the financial incubator for iSwifter, revealed at the GamesBeat conference in San Francisco that 500 thousand Facebook gamers are paying for the app. And we're willing to bet (five bucks?) that those 500 thousand players are of the same 3 percent companies like Zynga rely on to buy their digital goods like Farm Cash and new Sheep patterns.
Considering 40 percent of all games played through iSwifter are Zynga games, according to VentureBeat, we'll take that five dollars now. The most popular games on iSwifter are CityVille and Empires & Allies--what a surprise.
iSwifter for iPad
The app converts what would be mouse clicks on standard PCs into touches in real time, meaning what you're playing within iSwifter is actually the game on Facebook. However, you must be constantly connected to a WiFi source in order to play Facebook games through the app. With all of these stipulations--and a subscription fee at that--it looks like some hardcore social gamers will stop at nothing to play their favorite games on the go.
[Image Credit: InterArtix]
Would you pay a monthly fee to play Facebook games on the go? What social game can you simply not for to come to mobile devices?
Rumor: Zynga offered PopCap $1 billion in cold, hard cash
Smart move, guys. PopCap apparently turned down $1 billion in straight cash from Zynga before agreeing to EA's offer of $650 million in cash, Forbes reports. (Keep in mind that another $100 million in EA stock and a $550 million bonus based on performance over two years were also part of the deal, totaling a potential of $1.3 billion.)
Forbes cites an unnamed source, who claims that Zynga would have financed the deal in part thanks to Goldman Sachs, which is one of the underwriters leading the company's $1.5 billion IPO. And, according to Forbes, Zynga had just under $1 billion in cash as of March 31, implying that the company was willing to put up almost all of its clams for the Bejeweled creator.
If anything, it makes you wonder what Zynga would have done with PopCap. Take over the world ... for real? (Nah, it would probably just make more games ... world dominating games!) We've contacted Zynga for comment.
What do you think Zynga would have done with PopCap? Did PopCap make the right move to go with EA?
Forbes cites an unnamed source, who claims that Zynga would have financed the deal in part thanks to Goldman Sachs, which is one of the underwriters leading the company's $1.5 billion IPO. And, according to Forbes, Zynga had just under $1 billion in cash as of March 31, implying that the company was willing to put up almost all of its clams for the Bejeweled creator.
If anything, it makes you wonder what Zynga would have done with PopCap. Take over the world ... for real? (Nah, it would probably just make more games ... world dominating games!) We've contacted Zynga for comment.
What do you think Zynga would have done with PopCap? Did PopCap make the right move to go with EA?
Arab Facebook game Happy Oasis hopes to end Islamic extremism
Now, that's a social game for social good. Happy Oasis, created by Jordan native Suleiman Bakhit, looks to nip Islamic extremism in the bud, the BBC reports. Bakhit made the game, which launched this week to 59 thousand players, in hopes of providing a role model for Arab children who might otherwise be persuaded by extremist views.
While studying at the University of Minnesota in the U.S, Bakhit was attacked by four men shortly after the 9/11 tragedy because he was an Arab, the BBC reports. Bakhit, instead of turning to bitterness, decided to educate Arab kids back home in Jordan through positive comic books, and later Facebook games like Happy Oasis.
His comic books--like one about a female Arab secret agent that dispatches extremists--sold 300 thousand copies alone, prompting Bakhit to the web where 30 million Arabs use Facebook every day. Now, Bakhit looks to take the comic books (and we hope the Facebook game) to Pakistan, where issues of extremism are growing.
"I realized that you fight extremism by starting with the young. The message was simple--'We are not all terrorists'," he told the BBC. "Print media is dying but there are 30 million Arabs on Facebook so I thought about making social games with the same message," Bakhit said.
'Social games for social good' has been a tag line for many a developer. Many Facebook game creators like Zynga offer the power of their audience to make major donations to victims of natural disasters and the like. However, this could be one of the first attempts to use social gaming to alleviate a social issue as divisive as extremism in the Middle East. If this becomes an answer to the growing social problems in that part of the world, it's not just another win for Facebook games, but for the Arab community.
[Image Credit: Aramin Games]
What do you think of Mr. Bakhit's efforts in Jordan and soon in Pakistan? Do you think this is an effective at reaching children about the issues of extremism?
While studying at the University of Minnesota in the U.S, Bakhit was attacked by four men shortly after the 9/11 tragedy because he was an Arab, the BBC reports. Bakhit, instead of turning to bitterness, decided to educate Arab kids back home in Jordan through positive comic books, and later Facebook games like Happy Oasis.
His comic books--like one about a female Arab secret agent that dispatches extremists--sold 300 thousand copies alone, prompting Bakhit to the web where 30 million Arabs use Facebook every day. Now, Bakhit looks to take the comic books (and we hope the Facebook game) to Pakistan, where issues of extremism are growing.
"I realized that you fight extremism by starting with the young. The message was simple--'We are not all terrorists'," he told the BBC. "Print media is dying but there are 30 million Arabs on Facebook so I thought about making social games with the same message," Bakhit said.
'Social games for social good' has been a tag line for many a developer. Many Facebook game creators like Zynga offer the power of their audience to make major donations to victims of natural disasters and the like. However, this could be one of the first attempts to use social gaming to alleviate a social issue as divisive as extremism in the Middle East. If this becomes an answer to the growing social problems in that part of the world, it's not just another win for Facebook games, but for the Arab community.
[Image Credit: Aramin Games]
What do you think of Mr. Bakhit's efforts in Jordan and soon in Pakistan? Do you think this is an effective at reaching children about the issues of extremism?
Japan's Gree, OpenFeint invade U.S. mobile game shores this summer
Gree OpenFeint
Zynga, EA (and PopCap), Rovio: Prepare your defenses. One of Japan's leading mobile social game networks, Gree, plans to storm the beaches of the U.S. mobile gaming scene this summer, TMCnet reports. The Japanese company, which recently bought San Francisco-based mobile game network provider OpenFeint plans to release the first of its games on U.S. shores this summer. However, it's not as easy as you might think.
"We're starting everything from scratch in this market, even hiring," Gree VP of marketing and sales Sho Masuda told TMCnet. This is because regardless of Gree's experience with mobile games or the skill of its developers, there are inherent differences in the preferences of Japanese mobile gamers and those in the states, according to Masuda.
The VP added that Gree games will be made available for free on the Apple App Store and Android Marketplace, but will be supported through micro-transactions, which Masuda claims 15 to 20 percent of mobile gamers partake in. (Yeah, maybe in Japan.)
And according to TMCnet, Gree games may be ad-supported as well--just like the recent free version of Hanging with Friends. By November, Gree plans to have at least a few games available in the U.S. Prepare for an epic battle this summer in your smartphone, and not just in Infinity Blade.
Do you think Gree has a fighting chance in the states against players like Zynga and EA? Do you plan on checking out Gree's games once they launch in the U.S. and elsewhere?
Zynga, EA (and PopCap), Rovio: Prepare your defenses. One of Japan's leading mobile social game networks, Gree, plans to storm the beaches of the U.S. mobile gaming scene this summer, TMCnet reports. The Japanese company, which recently bought San Francisco-based mobile game network provider OpenFeint plans to release the first of its games on U.S. shores this summer. However, it's not as easy as you might think.
"We're starting everything from scratch in this market, even hiring," Gree VP of marketing and sales Sho Masuda told TMCnet. This is because regardless of Gree's experience with mobile games or the skill of its developers, there are inherent differences in the preferences of Japanese mobile gamers and those in the states, according to Masuda.
The VP added that Gree games will be made available for free on the Apple App Store and Android Marketplace, but will be supported through micro-transactions, which Masuda claims 15 to 20 percent of mobile gamers partake in. (Yeah, maybe in Japan.)
And according to TMCnet, Gree games may be ad-supported as well--just like the recent free version of Hanging with Friends. By November, Gree plans to have at least a few games available in the U.S. Prepare for an epic battle this summer in your smartphone, and not just in Infinity Blade.
Do you think Gree has a fighting chance in the states against players like Zynga and EA? Do you plan on checking out Gree's games once they launch in the U.S. and elsewhere?
Hardcore PC games become Facebook games in a cinch with Overwolf
Well, sans the Neighbor Bars and arguably incessant gift sharing. Overwolf, an Israeli start up company and service, adds a social layer to existing hardcore PC games like World of Warcraft and Call of Duty. It does this through a free download that allows gamers to post their achievements and milestones in-game to social services like Facebook, Twitter and Skype without having to leave the game.
While GamePro notes that existing services like Steam and Raptr allow players to communicate in-game, Overwolf seemingly turns every hardcore game into, well, a social game. (Not to mention it has support for in-game email and web browsing as well.) But hardcore gamers have hardcore social tastes, so players can record video clips and post them to Facebook and other social channels, again, without leaving the game.
"Publishers are looking for ways to ignite the viral potential of online games, but integration has been difficult, especially with all of the demands of operating live titles," said Overwolf CEO Uri Marchand. "We're offering a way to add this functionality with zero effort required on the publisher's side. We've been getting amazing feedback from gamers telling us they love Overwolf, and it's a great way to engage friends and share their gaming life with their real lives, which has the effect of bringing more users into online games."
With major companies like Activision releasing social networks for their own games like Call of Duty Elite--and Xbox 360 having cross-game social features since its launch--the desire to share is certainly there. And as publishers and start ups alike begin to notice, the lines between Facebook game and hardcore game continue to blur. Services like Overwolf are only the beginning, so it might not be long before the word "social game" becomes moot.
[Image and Video Credit: Overwolf]
Is Overwolf an intriguing piece of software to you? Do you think services like this will make terms like "social game" irrelevant?
While GamePro notes that existing services like Steam and Raptr allow players to communicate in-game, Overwolf seemingly turns every hardcore game into, well, a social game. (Not to mention it has support for in-game email and web browsing as well.) But hardcore gamers have hardcore social tastes, so players can record video clips and post them to Facebook and other social channels, again, without leaving the game.
"Publishers are looking for ways to ignite the viral potential of online games, but integration has been difficult, especially with all of the demands of operating live titles," said Overwolf CEO Uri Marchand. "We're offering a way to add this functionality with zero effort required on the publisher's side. We've been getting amazing feedback from gamers telling us they love Overwolf, and it's a great way to engage friends and share their gaming life with their real lives, which has the effect of bringing more users into online games."
With major companies like Activision releasing social networks for their own games like Call of Duty Elite--and Xbox 360 having cross-game social features since its launch--the desire to share is certainly there. And as publishers and start ups alike begin to notice, the lines between Facebook game and hardcore game continue to blur. Services like Overwolf are only the beginning, so it might not be long before the word "social game" becomes moot.
[Image and Video Credit: Overwolf]
Is Overwolf an intriguing piece of software to you? Do you think services like this will make terms like "social game" irrelevant?
Here's the official Google Games logo, thanks to Google+ source code
Man, you can't hide anything on the Internet anymore, can you? Okay, so we already knew that the Google Games effort is 100 percent happening, thanks to some nerdery at Engadget that found clues referring to it in the recently released Google+ (essentially Google's answer to Facebook) source code.
However, in that same source code, TechCrunch has found a direct link to the official Google Games logo, courtesy of a tipster. Better yet, that tipster found some interesting bits of code that reveal what could be a social gaming service (as if it would be anything else):
/_/games/getGameFriends
/_/games/getActivities
/_/games/postToStream
While none of this is particularly shocking, we'll take all the confirmation of a worthy opponent to Facebook's games platform we can get. And don't think this will be some tacked-on feature to Google+. Earlier this year, the company posted a job offer specifically for its not-so-secret games project.
Google Games
And before that, Google has reportedly invested in numerous Facebook gaming companies including Zynga--not to mention it has already acquired gaming talent like Slide. Will the ultimate social gaming battle be between platforms Facebook and Google rather than creators like Zynga and EA? Our bet is in on both, and we have ringside seats.
Are you excited about the Google Games project? Do you think the search engine slash web apps slash everything-Internet-related company has a chance against Facebook in the social games space?
However, in that same source code, TechCrunch has found a direct link to the official Google Games logo, courtesy of a tipster. Better yet, that tipster found some interesting bits of code that reveal what could be a social gaming service (as if it would be anything else):
/_/games/getGameFriends
/_/games/getActivities
/_/games/postToStream
While none of this is particularly shocking, we'll take all the confirmation of a worthy opponent to Facebook's games platform we can get. And don't think this will be some tacked-on feature to Google+. Earlier this year, the company posted a job offer specifically for its not-so-secret games project.
Google Games
And before that, Google has reportedly invested in numerous Facebook gaming companies including Zynga--not to mention it has already acquired gaming talent like Slide. Will the ultimate social gaming battle be between platforms Facebook and Google rather than creators like Zynga and EA? Our bet is in on both, and we have ringside seats.
Are you excited about the Google Games project? Do you think the search engine slash web apps slash everything-Internet-related company has a chance against Facebook in the social games space?
Respectable research firm Doritos finds women like games more than sex
We've all heard the chocolate gag, but this is just ridiculous. Doritos--you know, Nacho Cheese?--found during a survey of 2,052 people for its upcoming Facebook game, Doritos Dip Desperado, that women like video games more than sex. Well, at least that's how we're (and everyone else is) spinning it, because crazy statistics like this are fun ... and its Friday.
According to the survey, 49 percent of women admitted to playing "online games," though as GamePro points out: It's not made clear whether these women are bombing cities in Call of Duty or building them up in CityVille. We're going to go with the latter. Regardless, this number is just 1 percent below men, meaning a whole darn lot of folks have their eyes glued to some screen, somewhere.
Of the 49 percent of video game femme fatale, 84 percent said they enjoy gaming sessions, compared to just 70 percent who said they enjoy love making, whoopee, boinking, what have you. (Women also reportedly enjoy games more than having a bath and shopping.) Now, here's the clincher: 23.1 percent of women, according to Doritos, spend more time online playing games than men, who came in at 22.3 percent. Dudes, we know you're digging on Halo more than FarmVille, but maybe it's time you joined the lady--ain't no shame in trying something new.
Do you buy these findings from Doritos? Do you find yourself playing more video games than your significant other? Does it have any effect on your relationship?
According to the survey, 49 percent of women admitted to playing "online games," though as GamePro points out: It's not made clear whether these women are bombing cities in Call of Duty or building them up in CityVille. We're going to go with the latter. Regardless, this number is just 1 percent below men, meaning a whole darn lot of folks have their eyes glued to some screen, somewhere.
Of the 49 percent of video game femme fatale, 84 percent said they enjoy gaming sessions, compared to just 70 percent who said they enjoy love making, whoopee, boinking, what have you. (Women also reportedly enjoy games more than having a bath and shopping.) Now, here's the clincher: 23.1 percent of women, according to Doritos, spend more time online playing games than men, who came in at 22.3 percent. Dudes, we know you're digging on Halo more than FarmVille, but maybe it's time you joined the lady--ain't no shame in trying something new.
Do you buy these findings from Doritos? Do you find yourself playing more video games than your significant other? Does it have any effect on your relationship?
Facebook pulls app directory, makes finding new games that much harder
Apparently, I'm one of the only people that actively used the App Directory on Facebook. Back in December, we brought you an in-depth look at discovering new Facebook games by using the directory, as you could browse applications based on popularity, or even date added. Now, though, the entire App Directory has been removed from the service, and with it goes your ability to use it to find new games.
AllFacebook noticed the removal as well, as they have pointed out a new blog post on the Facebook Developers Blog that explains a bit as to why the directory was ditched.
"Many developers have been confused about what it means to submit to the App Directory and frustrated by the length of time it took to get approved. As we have looked into this issue, we found that the App Directory drove less than 0.5% of all app installs while a significant number of app installs came as a result of Facebook search. Until now, to be visible in search, you had to submit your app to the App Directory.
Today, we are announcing two updates to decouple the search submission from the directory to make it easier for you to get your app into the Facebook search index:
1. We are removing the App Directory (in its current form) since it does not drive a significant amount of traffic to your apps.
2. We are creating a new, simplified way to get your app into the Facebook search index."
In short, this means that for now, the search bar has been given much more prominence in the app discovery process. Sure, sidebar ads will still likely trigger many more app installs, but now, app developers can submit their apps to the Facebook search index without approval, allowing users to get to them faster. Sounds great, right? Well, it would be, if search currently functioned properly.
I know I can't be the only person who types something like "FrontierVille" into the search bar to find a specific Zynga-run fan page, only to be greeted by user-created or even spam apps/fan pages that may have absolutely no relevance to what I'm searching for. If apps no longer have to go through an approval process to be added to search (and everything really is as open as it seems), doesn't this open the door for so much more clutter? Hopefully, this will all just be a temporary solution to some much larger feature being added to the site that will make finding new apps an enjoyable process, rather than a chore.
Did you ever use the App Directory to find new games to play? Would you like to see a one-stop-shop of sorts for applications on Facebook, where you could browse apps by genre, look at screenshots and the like before playing?
AllFacebook noticed the removal as well, as they have pointed out a new blog post on the Facebook Developers Blog that explains a bit as to why the directory was ditched.
"Many developers have been confused about what it means to submit to the App Directory and frustrated by the length of time it took to get approved. As we have looked into this issue, we found that the App Directory drove less than 0.5% of all app installs while a significant number of app installs came as a result of Facebook search. Until now, to be visible in search, you had to submit your app to the App Directory.
Today, we are announcing two updates to decouple the search submission from the directory to make it easier for you to get your app into the Facebook search index:
1. We are removing the App Directory (in its current form) since it does not drive a significant amount of traffic to your apps.
2. We are creating a new, simplified way to get your app into the Facebook search index."
In short, this means that for now, the search bar has been given much more prominence in the app discovery process. Sure, sidebar ads will still likely trigger many more app installs, but now, app developers can submit their apps to the Facebook search index without approval, allowing users to get to them faster. Sounds great, right? Well, it would be, if search currently functioned properly.
I know I can't be the only person who types something like "FrontierVille" into the search bar to find a specific Zynga-run fan page, only to be greeted by user-created or even spam apps/fan pages that may have absolutely no relevance to what I'm searching for. If apps no longer have to go through an approval process to be added to search (and everything really is as open as it seems), doesn't this open the door for so much more clutter? Hopefully, this will all just be a temporary solution to some much larger feature being added to the site that will make finding new apps an enjoyable process, rather than a chore.
Did you ever use the App Directory to find new games to play? Would you like to see a one-stop-shop of sorts for applications on Facebook, where you could browse apps by genre, look at screenshots and the like before playing?
Thứ Ba, 21 tháng 2, 2012
Asura's Wrath maker says mobile social games are 'all rubbish'
At least they're "junk" in Japan, according to Hiroshi Matsuyama (pictured), CEO of Fukuoka, Japan-based developer CyberConnect 2. During an interview with Gamasutra, the chief overseeing upcoming traditional console games like Asura's Wrath for publisher Capcom and a Naruto game for Namco Bandai, said, "Another thing that I dislike is social games. Everybody is talking about social this, and social that. Even Bandai Namco. I don't like that."
However, don't think that Matsuyama's ire for social games is uninformed--the guy has reached Level 250 in DeNA's Kaito Royale for smartphones. "They're not fun at all. But, I have to play it," Matsuyama told Gamasutra. "The reality is that it has over 3 million users, and it's true that they're making money. I need to be aware of those businesses, so of course I play them. GREE's Dragon Collection. I've played that, too. [Matsuyama pulls out two smartphones] This is my iPhone, and this is my Android phone, and I play these games on both of these phones -- but they're all rubbish."
Ouch, Matsuyama. Keep in mind, however, the CyberConnect 2 president is referring specifically to Japanese mobile social games. Though, Matsuyama name dropped Infinity Blade for iOS (and soon on Mobage) as a favorite mobile game of his. Regardless, Matsuyama appears to think that, frankly, both Gree and DeNA have work to do before their games are suitable.
This point of view certainly isn't unique to Japan, as designers far and wide in the U.S. have called social games out for shallow gameplay, predatory design or just not being social enough. It seems that, regardless of the fact that social games are making a killing, they have a long way to go before earning the respect of traditional game designers. That is, of course, as their colleagues leave in droves for the social games scene.
Do you think social games deserve the respect of traditional game designers in their current state? Should social game creators even be working toward earning that respect?
However, don't think that Matsuyama's ire for social games is uninformed--the guy has reached Level 250 in DeNA's Kaito Royale for smartphones. "They're not fun at all. But, I have to play it," Matsuyama told Gamasutra. "The reality is that it has over 3 million users, and it's true that they're making money. I need to be aware of those businesses, so of course I play them. GREE's Dragon Collection. I've played that, too. [Matsuyama pulls out two smartphones] This is my iPhone, and this is my Android phone, and I play these games on both of these phones -- but they're all rubbish."
Ouch, Matsuyama. Keep in mind, however, the CyberConnect 2 president is referring specifically to Japanese mobile social games. Though, Matsuyama name dropped Infinity Blade for iOS (and soon on Mobage) as a favorite mobile game of his. Regardless, Matsuyama appears to think that, frankly, both Gree and DeNA have work to do before their games are suitable.
This point of view certainly isn't unique to Japan, as designers far and wide in the U.S. have called social games out for shallow gameplay, predatory design or just not being social enough. It seems that, regardless of the fact that social games are making a killing, they have a long way to go before earning the respect of traditional game designers. That is, of course, as their colleagues leave in droves for the social games scene.
Do you think social games deserve the respect of traditional game designers in their current state? Should social game creators even be working toward earning that respect?
MapleStory Adventures hits home on Facebook in new content update
Remain calm: Nexon hasn't added the chance for home wreckers to ruin things just yet--only homes. The Korean developer of MapleStory Adventures, the Facebook edition of its hit online game, has allowed players to shack up in their very own homes. This major content update brings multifaceted living spaces to the game's 1.7 million monthly players, which players can visit daily.
At any point during play, you can now press the "Go Home" button on the right hand side of your screen to enter your house. From here, you can craft various items and enchant your own equipment to upgrade its effectiveness. The home space also features a peach tree that you can pick daily for extra experience, and a mail box to collect daily bonus items from.
Players can visit each friends' five times daily and help them reduce item crafting times or harvest their peach trees. But even for just visiting, players will score an experience bonus. Along with the homes, Nexon seems to have added a Heart Level, which we imagine works like Reputation does in most Facebook games. The update certainly helps MapleStory Adventures feel more like a full game like its predecessor. Now, for those additional class choices--I've got dibs on the Archer.
Have you tried MapleStory Adventures since the new update? What do you think of Nexon's first ever Facebook game?
At any point during play, you can now press the "Go Home" button on the right hand side of your screen to enter your house. From here, you can craft various items and enchant your own equipment to upgrade its effectiveness. The home space also features a peach tree that you can pick daily for extra experience, and a mail box to collect daily bonus items from.
Players can visit each friends' five times daily and help them reduce item crafting times or harvest their peach trees. But even for just visiting, players will score an experience bonus. Along with the homes, Nexon seems to have added a Heart Level, which we imagine works like Reputation does in most Facebook games. The update certainly helps MapleStory Adventures feel more like a full game like its predecessor. Now, for those additional class choices--I've got dibs on the Archer.
Have you tried MapleStory Adventures since the new update? What do you think of Nexon's first ever Facebook game?
Disney My Store: Gree gets a Disney-branded game before Playdom?
Technically, yes: Japanese social gamers now have a game that features Disney's iconic characters before the Western world. According to Serkan Toto, Gree has announced Disney My Store, a mobile social game for feature phones that will allow players to create shops complete with Disney products like Mickey Mouse plush dolls and Lightning McQueen toy cars.
Earlier this year, Walt Disney Japan worked with DeNAto release Disney My Land on the Mobage mobile social game network, but now it's Gree's turn. Alright, so the game doesn't feature the characters in the flesh, so to speak, but it is a game centered around said characters. That's more than we can say for Disney in the U.S. and abroad when it comes to social games.
Disney My Store allows players to sell their Disney-themed goods to their friends, dress up avatars just like their favorite Disney characters and work in their friends' stores. Of course, players will get to send each other gifts and trade items to sell in their respective stores--of which 300 will be available at launch.
Serkan Toto reports that the game will also be used to advertise real-life Disney Store items, and that Walt Disney Japan will use the game to spread word of new Disney movies that hit theaters. In the U.S. and abroad, however, Disney Interactive has dragged its feet in bringing its insanely lucrative characters to social games. But since the company slapped its name on Playdom's recent Gnome Town to positive results, Disney Interactive announced that a number of Disney-branded games will hit Western social networks in the next year. Well, it's 'bout time.
Why do you think Disney waited so long to bring its brand into Western social games? What Disney character do you hope gets a Facebook game first?
Earlier this year, Walt Disney Japan worked with DeNAto release Disney My Land on the Mobage mobile social game network, but now it's Gree's turn. Alright, so the game doesn't feature the characters in the flesh, so to speak, but it is a game centered around said characters. That's more than we can say for Disney in the U.S. and abroad when it comes to social games.
Disney My Store allows players to sell their Disney-themed goods to their friends, dress up avatars just like their favorite Disney characters and work in their friends' stores. Of course, players will get to send each other gifts and trade items to sell in their respective stores--of which 300 will be available at launch.
Serkan Toto reports that the game will also be used to advertise real-life Disney Store items, and that Walt Disney Japan will use the game to spread word of new Disney movies that hit theaters. In the U.S. and abroad, however, Disney Interactive has dragged its feet in bringing its insanely lucrative characters to social games. But since the company slapped its name on Playdom's recent Gnome Town to positive results, Disney Interactive announced that a number of Disney-branded games will hit Western social networks in the next year. Well, it's 'bout time.
Why do you think Disney waited so long to bring its brand into Western social games? What Disney character do you hope gets a Facebook game first?
Internet safety expert accuses The Sims Social of promoting cybersex
I hope you packed some dry clothes, because we're about to lead you down one slippery slope. (Zing!) Charles Conway, self-proclaimed UK-based Internet safety expert and editor of Scam Detectives, alleges that EA and Playfish's enormously popular The Sims Social promotes cyber sex between children and adults (fat chance). And it's all thanks to The Sims Social's Woo-Hoo feature.
While playing the game, players can build asynchronous relationships with one another that can quickly grow into romantic relationships. Ultimately, those relationships will draw the players' avatars closer and can result in them having Woo-Hoo. And like any social activity in the game, players are rewarded Social Points for this that they can use to buy new items.
"Even if Facebook did verify the age of it's users (which it doesn't), at what age does it become acceptable for a child to engage in "virtual sex" for rewards," Conway asks. "Does it ever become acceptable? Isn't sex for rewards the very definition of prostitution? How is playing this game different to children having "cybersex" in a chatroom?"
The list of questions goes on. Sure, Woo-Hoo in The Sims Social is an allusion to having sex, but the "sexual" act displayed is arguably far from lewd--way less provocative than what children have access to on basic cable. More importantly, Woo-Hoo does not allow players to directly communicate within the game in real time like a chat room would.
"When 40% of kids admit that they have Facebook 'friends' that they don't know in 'real life,' there's a real risk of a predator using a game like this to build a relationship with a child that could lead to real world abuse," Conway writes. However, what is not pointed out is that all social relationships requested between The Sims Social players--including romantic ones--require the consent of the player from the start and at every stage of advancement.
If a player feels uncomfortable during any point of the "relationship," they can halt its progress. As for Playfish and EA restricting adult content (which suggestiveness is debatable), there are a number of Facebook games that arguably promote drug trafficking, serial murder and nearly genocidal manslaughter. Maybe it's time for Facebook to meet with the ESRB and PEGI.
Do you think that Woo-Hoo in The Sims Social promotes cybersex or prostitution? Would you agree with a rating system for Facebook games like one that exists for traditional games?
While playing the game, players can build asynchronous relationships with one another that can quickly grow into romantic relationships. Ultimately, those relationships will draw the players' avatars closer and can result in them having Woo-Hoo. And like any social activity in the game, players are rewarded Social Points for this that they can use to buy new items.
"Even if Facebook did verify the age of it's users (which it doesn't), at what age does it become acceptable for a child to engage in "virtual sex" for rewards," Conway asks. "Does it ever become acceptable? Isn't sex for rewards the very definition of prostitution? How is playing this game different to children having "cybersex" in a chatroom?"
The list of questions goes on. Sure, Woo-Hoo in The Sims Social is an allusion to having sex, but the "sexual" act displayed is arguably far from lewd--way less provocative than what children have access to on basic cable. More importantly, Woo-Hoo does not allow players to directly communicate within the game in real time like a chat room would.
"When 40% of kids admit that they have Facebook 'friends' that they don't know in 'real life,' there's a real risk of a predator using a game like this to build a relationship with a child that could lead to real world abuse," Conway writes. However, what is not pointed out is that all social relationships requested between The Sims Social players--including romantic ones--require the consent of the player from the start and at every stage of advancement.
If a player feels uncomfortable during any point of the "relationship," they can halt its progress. As for Playfish and EA restricting adult content (which suggestiveness is debatable), there are a number of Facebook games that arguably promote drug trafficking, serial murder and nearly genocidal manslaughter. Maybe it's time for Facebook to meet with the ESRB and PEGI.
Do you think that Woo-Hoo in The Sims Social promotes cybersex or prostitution? Would you agree with a rating system for Facebook games like one that exists for traditional games?
DoubleDown Casino's Photo Booth Friends: Play slots with faces friends
Now, you can literally play slots with your friends ... as in use their likeness to win big. DoubleDown Interactive has announced Photo Booth Friends, the newest slot game to hit its popular DoubleDown Casino Facebook game. Photo Booth Friends allows players to customize their slot reels with up to 11 of their friends' faces, but they can also be picked at random.
Of course, matching your friends' faces nets you lots of chips to play more with, which you can brag about or share through Facebook News Feed posts. According to DoubleDown Interactive, this is the 18th game the developer has introduced to the DoubleDown Casino app, all of which we just recently had an in-depth peek at. The Seattle, Wash.-based studio also hinted that more games will be released within the overarching app later this year.
"We've made a significant investment to develop a truly social slot game, one that takes full advantage of the many social features provided by Facebook," Double Down Interactive CEO Greg Enell said in a release. "We've done it with Photo Booth Slots by providing a unique slot game that's full of social and viral features, culminating in an experience that's all about winning with friends. I'm confident that our millions of players will embrace this slot, once again proving that we are the world's premiere developer and distributor of virtual casino games."
Photo Booth Friends Snapshot Bonus
Players can hit up the new mode of slots by entering DoubleDown Casino and going directly to the slot machines section of the game from the lobby. While DoubleDown Casino enjoys an impressive 1 million daily players and 3.4 million monthly players, according to AppData, its competition is about to heat up with both Zynga and PopCap preparing casino-style social games. But with nearly 30 percent of its player base playing daily, DoubleDown Casino has its feet firmly in the red and gold carpet.
Have you tried Photo Booth Friends in DoubleDown Casino yet? What do you think of slot and casino games on Facebook thus far, and will you jump ship to Zynga or PopCap's casino game when they release?
Of course, matching your friends' faces nets you lots of chips to play more with, which you can brag about or share through Facebook News Feed posts. According to DoubleDown Interactive, this is the 18th game the developer has introduced to the DoubleDown Casino app, all of which we just recently had an in-depth peek at. The Seattle, Wash.-based studio also hinted that more games will be released within the overarching app later this year.
"We've made a significant investment to develop a truly social slot game, one that takes full advantage of the many social features provided by Facebook," Double Down Interactive CEO Greg Enell said in a release. "We've done it with Photo Booth Slots by providing a unique slot game that's full of social and viral features, culminating in an experience that's all about winning with friends. I'm confident that our millions of players will embrace this slot, once again proving that we are the world's premiere developer and distributor of virtual casino games."
Photo Booth Friends Snapshot Bonus
Players can hit up the new mode of slots by entering DoubleDown Casino and going directly to the slot machines section of the game from the lobby. While DoubleDown Casino enjoys an impressive 1 million daily players and 3.4 million monthly players, according to AppData, its competition is about to heat up with both Zynga and PopCap preparing casino-style social games. But with nearly 30 percent of its player base playing daily, DoubleDown Casino has its feet firmly in the red and gold carpet.
Have you tried Photo Booth Friends in DoubleDown Casino yet? What do you think of slot and casino games on Facebook thus far, and will you jump ship to Zynga or PopCap's casino game when they release?
Thứ Hai, 20 tháng 2, 2012
Sky Pirates of Neo Terra soars through Facebook and iOS this fall
Your straddling pod racer territory rather closely there, Day 21--we're keeping an eye on you. The Vancouver, B.C.-based social game developer announced Sky Pirates of Neo Terra, a futuristic racing game based on a graphic novel of the same name, set to hit Facebook and iOS this fall.
The game is displayed in full 3D, though players will need to download Unity in order to join the fun. Sky Pirates hands players the reins of sky-bound racing vehicles and pits them against the online competition in real time.
According to Day 21, this is a first for Facebook. (At least the "racing" part is.) Designed for players aged 10 and up--we all know kids are on Facebook already--the characters and artwork in Sky Pirates is by comic and pop surrealism artist, Camilla d'Errico. In the magic-meets-machine world of Neo Terra, Glidewing racing is the most popular sport, but this year the evil Pirate King just might and get the chance to name the next leader of the tribes ... did we get that about right?
Sky Pirates in Action
Players get to choose between a number of racers and vehicles, and compete with five of their friends in races on over a dozen different tracks. Once they get the hang of piloting a Glidewing, players can customize their very own and take flight against the ruthless Pirate King. And if you happen to win one of the Great Races, you will get the chance to be immortalized in the accompanying web comic. A full 3D racing game on Facebook that's attached to an ongoing web comic? We're intrigued.
Do you think Day 21 will find success on Facebook with Sky Pirates? What do you think of 3D gaming on Facebook so far, and do you think it has a place on the platform?
The game is displayed in full 3D, though players will need to download Unity in order to join the fun. Sky Pirates hands players the reins of sky-bound racing vehicles and pits them against the online competition in real time.
According to Day 21, this is a first for Facebook. (At least the "racing" part is.) Designed for players aged 10 and up--we all know kids are on Facebook already--the characters and artwork in Sky Pirates is by comic and pop surrealism artist, Camilla d'Errico. In the magic-meets-machine world of Neo Terra, Glidewing racing is the most popular sport, but this year the evil Pirate King just might and get the chance to name the next leader of the tribes ... did we get that about right?
Sky Pirates in Action
Players get to choose between a number of racers and vehicles, and compete with five of their friends in races on over a dozen different tracks. Once they get the hang of piloting a Glidewing, players can customize their very own and take flight against the ruthless Pirate King. And if you happen to win one of the Great Races, you will get the chance to be immortalized in the accompanying web comic. A full 3D racing game on Facebook that's attached to an ongoing web comic? We're intrigued.
Do you think Day 21 will find success on Facebook with Sky Pirates? What do you think of 3D gaming on Facebook so far, and do you think it has a place on the platform?
Row Sham Bow CEO: 'This isn't just a profession' [Interview]
For Phil Holt (pictured), CEO of Orlando-Fla.-based social game start-up Row Sham Bow, social games have been a part of his professional life for far longer than the nearly seven months since he co-founded the studio. During his second, 5-year stint with EA at its Tiburon studio, also in Orlando, Holt has seen the company adapt to social gaming's effects on the industry at large.
Only little more than six months before Row Sham Bow released its first game, Woodland Heroes, Holt realized that social games are the future of the industry. We sat down with Holt recently to find out what specifically drove him to co-found his own studio, what he hopes Row Sham Bow will change about these games and where Woodland Heroes goes from here.
On the company website it seems that the team disappointed with the state of social games. If that's the case, what is it about the space that has drawn you in?
I think it's a fascinating space. I was trying to describe this to somebody the other day: You have zero barrier to entry on an open platform-anybody can develop for it. You don't have to become a licensed developer, nobody is reviewing your content--approving or not approving it. Literally, if you've got the wherewithal to deploy on the platform you can.
It's measured in hundreds of millions of people, and the technology everyone uses is off-the-shelf. It's widely available. That I think is unique in the history of technology: That a marketplace that is that big, is that wide open and has such a low barrier to entry has never happened before. To me it's like, "Holy crap, that's a massive audience." The innovation in the social space is more focused around how data can drive design decisions.
Woodland Heroes concept art
What is it about social games industry specifically that you hope to change with Row Sham Bow?
We hope that we're going to go into this space and learn very rapidly, and use the trail blazed as way of not repeating a lot of the mistakes. With that said, we feel like the games are more--if you talk to people that play a lot of social games, you listen to the way they describe their experience. They're like, 'Yeah, I'm still playing Game X.' They sort of sheepishly admit the fact that they're playing.
You start digging deeper and it's like, 'Well, I can't really tell you why I'm playing.' And they never use the words like, 'I'm having a blast.' It's more like, 'I just can't stand leaving whatever I'm building alone.' It's a compulsive experience. It's more akin to the people you see in a casino late at night still dropping nickels in the slot machine--it's the psychological compulsion that drives people to play these things rather than, 'I'm playing it, because I'm having a blast.' That pure entertainment and pure fun I think is really lacking in the space, and that's the kind of thing we're trying to bring. At the same, we want to learn from the people who came before us.
Do you think that the Facebook platform is capable of merging compulsion and joy of play?
Absolutely. I can't think of anything that would prevent it. I'm a child of the '70s, and I spent a lot of my youth in the arcades. Those games, from a technology standpoint, are so primitive by comparison to any of the games out there today. Yet they got a few simple things right: The games are instantly learnable--you learn how to play and arcade game with one quarter. [They're] instantly accessible and impossible to master. Brilliant game design.
That's a very rewarding experience. Now, arcade games are based on dexterity. The Facebook platform I don't think is going to reward that type of play mechanic, at least I'm not going to do it. The thing that we try to do is that you need to make decisions in the game, and things need to have consequences. At its base terms, I think is the foundation of creating strategy. And that I think creates a compelling experience.
I think that what you do, as a designer, is create an emotional attachment to the experience--you've got some level of commitment to the game. I think that one of the ultimate challenges in the free-to-play space is there is no financial commitment. So, the design has to create the commitment, and one of the ways to do that is you become emotionally invested in the characters or your progress or the purchases you've made. And if you feel like, if the stakes are high enough, that you're going to lose something like that, then you're going to care.
Gallery: Woodland Heroes on Facebook
What are Row Sham Bow's goals as a studio? Do you hope to take the fight to Zynga and EA, so to speak, or carve out a niche for yourself in the space, and what's your battle plan?
Well, you can never out-Zynga Zynga and out-EA EA. That is a losing strategy. No matter how big you are, I think you have the define your way into the world. We certainly feel like there are some under-served parts of the market. I think it has to do with blending more traditional game mechanics with the data-driven design that's prevalent on the platform. What I think the existing players have done so well is ease-of-use, a good first-time user experience and really ramping people up.
The thing I haven't talked about is that the art in our game--I would put it up against any game on the platform. I think it's stellar, and that used to be a huge motivation for people playing. The reason I loved games like Diablo 2 is because you wanted to see the next character, the next level. That sense of discovery through art is a major play motivation, and again most people have glossed over that.
Where did the team come up with the idea for Woodland Heroes?
When we started the company, many of us had experience in the space, and quite a few of us didn't. We wanted to create an environment that would get us up to speed quickly. So literally the first thing we did was release a game. And if you searched for it, you're not going to find it--it was a rock, paper, scissors game. We just wanted to go through the exercise of start-to-finish. And we learned a lot.
The other thing we did was play like literally everything out there in a very guided way. We sort of broke down the competitive titles. We also had a number of concepts that we had come to the company with. I didn't want us to be the kind of company that sat around and talked about ideas, but I wanted us to react to stuff that we could actually play with. So, we prototyped.
We spent about three week wherein anyone in the company could work on any idea and every few days we would get together and review what we had done. We slowly kind of whittled down to two ideas: Woodland Heroes was one of them, but it was called some different at the time. Woodland Heroes initially started as a space conquest type game. Somebody in the studio said, 'If we want this to be a little more broadly accepted, why not animals instead of space?'
The thing that we liked about it was the battle mechanic. We thought it was a great mechanic that we could build from. We started at the center of the game with what was going to be a fun, core loop that players would be involved in, and we built outward from there.
Woodland Heroes characterI haven't seen many social features in the game, so is there anything particularly compelling about them, as opposed to most social games?
Probably not yet, but today is actually our six-month anniversary. I'm just damn proud of the fact that in six months we were able to start a company, and hire a team. We opened our code editors and literally the first line of code was written six months ago. From zero to game launch in six months I think is pretty cool. So, we've got lots of ideas about what we want to do with social features, visitation and interactions with friends.
Again, we think there's more than just 'go visit your buddy's farm.' We want meaningful interactions that take place between friends, and whether that's cooperative or head-to-head, we've got plenty of ideas. We're going to try some stuff and see how the audience reacts. This is the fun part: Now really a key partner at the table is the audience, so we're going to build a game that the audience is reacting to. Ultimately, the audience is going to determine what the game becomes.
Does the game's strategy gameplay and setting set a precedent for Row Sham Bow, or will the studio pursue different genres and themes in the future?
I think one of the things that really is appealing to all of us is just how much creative freedom we have. Being a start-up, being in a space where you can build a game in six months you can just take a lot more creative risks. I don't think we're going to be bound by any set of genres, settings, character styles or art types. So, we're just going to use the same process that we used to create this game.
Woodland Heroes environment
Can you talk about any future plans for Woodland Heroes, or future Row Sham Bow games?
Right now, we're on a weekly cadence of major content updates. We're trying to push new things to the game every Tuesday. So, we're going to be on that cadence for awhile, continuing to add to the game and responding to the major issues that we see. There's some stuff we want to do around the world map where I think that usability is a little on the low side.
Ultimately, it's going to be where the audience is playing, what the data tells us about the audience and how we think we can best engage them. From the get-go, our focus has been on, 'How do we build a game that we've always wanted to play ourselves?' It's not that we've sat for years thinking, 'Man, it would be great to be a raccoon and fight some bears,' but just make a really fun experience. We're gamers ourselves--this isn't just a profession.
Thanks for taking to time to talk with us, Phil.
[Home Page Image Credit: Orlando Business Journal]
Have you tried Woodland Heroes on Facebook yet? What do you think of Row Sham Bow's strategy and goals, and can the company carve out a niche for itself amongst the mob of social game makers?
Only little more than six months before Row Sham Bow released its first game, Woodland Heroes, Holt realized that social games are the future of the industry. We sat down with Holt recently to find out what specifically drove him to co-found his own studio, what he hopes Row Sham Bow will change about these games and where Woodland Heroes goes from here.
On the company website it seems that the team disappointed with the state of social games. If that's the case, what is it about the space that has drawn you in?
I think it's a fascinating space. I was trying to describe this to somebody the other day: You have zero barrier to entry on an open platform-anybody can develop for it. You don't have to become a licensed developer, nobody is reviewing your content--approving or not approving it. Literally, if you've got the wherewithal to deploy on the platform you can.
It's measured in hundreds of millions of people, and the technology everyone uses is off-the-shelf. It's widely available. That I think is unique in the history of technology: That a marketplace that is that big, is that wide open and has such a low barrier to entry has never happened before. To me it's like, "Holy crap, that's a massive audience." The innovation in the social space is more focused around how data can drive design decisions.
Woodland Heroes concept art
What is it about social games industry specifically that you hope to change with Row Sham Bow?
We hope that we're going to go into this space and learn very rapidly, and use the trail blazed as way of not repeating a lot of the mistakes. With that said, we feel like the games are more--if you talk to people that play a lot of social games, you listen to the way they describe their experience. They're like, 'Yeah, I'm still playing Game X.' They sort of sheepishly admit the fact that they're playing.
You start digging deeper and it's like, 'Well, I can't really tell you why I'm playing.' And they never use the words like, 'I'm having a blast.' It's more like, 'I just can't stand leaving whatever I'm building alone.' It's a compulsive experience. It's more akin to the people you see in a casino late at night still dropping nickels in the slot machine--it's the psychological compulsion that drives people to play these things rather than, 'I'm playing it, because I'm having a blast.' That pure entertainment and pure fun I think is really lacking in the space, and that's the kind of thing we're trying to bring. At the same, we want to learn from the people who came before us.
Do you think that the Facebook platform is capable of merging compulsion and joy of play?
Absolutely. I can't think of anything that would prevent it. I'm a child of the '70s, and I spent a lot of my youth in the arcades. Those games, from a technology standpoint, are so primitive by comparison to any of the games out there today. Yet they got a few simple things right: The games are instantly learnable--you learn how to play and arcade game with one quarter. [They're] instantly accessible and impossible to master. Brilliant game design.
That's a very rewarding experience. Now, arcade games are based on dexterity. The Facebook platform I don't think is going to reward that type of play mechanic, at least I'm not going to do it. The thing that we try to do is that you need to make decisions in the game, and things need to have consequences. At its base terms, I think is the foundation of creating strategy. And that I think creates a compelling experience.
I think that what you do, as a designer, is create an emotional attachment to the experience--you've got some level of commitment to the game. I think that one of the ultimate challenges in the free-to-play space is there is no financial commitment. So, the design has to create the commitment, and one of the ways to do that is you become emotionally invested in the characters or your progress or the purchases you've made. And if you feel like, if the stakes are high enough, that you're going to lose something like that, then you're going to care.
Gallery: Woodland Heroes on Facebook
What are Row Sham Bow's goals as a studio? Do you hope to take the fight to Zynga and EA, so to speak, or carve out a niche for yourself in the space, and what's your battle plan?
Well, you can never out-Zynga Zynga and out-EA EA. That is a losing strategy. No matter how big you are, I think you have the define your way into the world. We certainly feel like there are some under-served parts of the market. I think it has to do with blending more traditional game mechanics with the data-driven design that's prevalent on the platform. What I think the existing players have done so well is ease-of-use, a good first-time user experience and really ramping people up.
The thing I haven't talked about is that the art in our game--I would put it up against any game on the platform. I think it's stellar, and that used to be a huge motivation for people playing. The reason I loved games like Diablo 2 is because you wanted to see the next character, the next level. That sense of discovery through art is a major play motivation, and again most people have glossed over that.
Where did the team come up with the idea for Woodland Heroes?
When we started the company, many of us had experience in the space, and quite a few of us didn't. We wanted to create an environment that would get us up to speed quickly. So literally the first thing we did was release a game. And if you searched for it, you're not going to find it--it was a rock, paper, scissors game. We just wanted to go through the exercise of start-to-finish. And we learned a lot.
The other thing we did was play like literally everything out there in a very guided way. We sort of broke down the competitive titles. We also had a number of concepts that we had come to the company with. I didn't want us to be the kind of company that sat around and talked about ideas, but I wanted us to react to stuff that we could actually play with. So, we prototyped.
We spent about three week wherein anyone in the company could work on any idea and every few days we would get together and review what we had done. We slowly kind of whittled down to two ideas: Woodland Heroes was one of them, but it was called some different at the time. Woodland Heroes initially started as a space conquest type game. Somebody in the studio said, 'If we want this to be a little more broadly accepted, why not animals instead of space?'
The thing that we liked about it was the battle mechanic. We thought it was a great mechanic that we could build from. We started at the center of the game with what was going to be a fun, core loop that players would be involved in, and we built outward from there.
Woodland Heroes characterI haven't seen many social features in the game, so is there anything particularly compelling about them, as opposed to most social games?
Probably not yet, but today is actually our six-month anniversary. I'm just damn proud of the fact that in six months we were able to start a company, and hire a team. We opened our code editors and literally the first line of code was written six months ago. From zero to game launch in six months I think is pretty cool. So, we've got lots of ideas about what we want to do with social features, visitation and interactions with friends.
Again, we think there's more than just 'go visit your buddy's farm.' We want meaningful interactions that take place between friends, and whether that's cooperative or head-to-head, we've got plenty of ideas. We're going to try some stuff and see how the audience reacts. This is the fun part: Now really a key partner at the table is the audience, so we're going to build a game that the audience is reacting to. Ultimately, the audience is going to determine what the game becomes.
Does the game's strategy gameplay and setting set a precedent for Row Sham Bow, or will the studio pursue different genres and themes in the future?
I think one of the things that really is appealing to all of us is just how much creative freedom we have. Being a start-up, being in a space where you can build a game in six months you can just take a lot more creative risks. I don't think we're going to be bound by any set of genres, settings, character styles or art types. So, we're just going to use the same process that we used to create this game.
Woodland Heroes environment
Can you talk about any future plans for Woodland Heroes, or future Row Sham Bow games?
Right now, we're on a weekly cadence of major content updates. We're trying to push new things to the game every Tuesday. So, we're going to be on that cadence for awhile, continuing to add to the game and responding to the major issues that we see. There's some stuff we want to do around the world map where I think that usability is a little on the low side.
Ultimately, it's going to be where the audience is playing, what the data tells us about the audience and how we think we can best engage them. From the get-go, our focus has been on, 'How do we build a game that we've always wanted to play ourselves?' It's not that we've sat for years thinking, 'Man, it would be great to be a raccoon and fight some bears,' but just make a really fun experience. We're gamers ourselves--this isn't just a profession.
Thanks for taking to time to talk with us, Phil.
[Home Page Image Credit: Orlando Business Journal]
Have you tried Woodland Heroes on Facebook yet? What do you think of Row Sham Bow's strategy and goals, and can the company carve out a niche for itself amongst the mob of social game makers?
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